Replay-derived match flow, timings, and composition.

Advanced match analysis

diego_doso vs italoeh86

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
18593
Duration
6:08
Patch
19.17020
Played
· 22 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
diego_doso Odin · Elo 1123 -16
6:08 Match length
Winner
italoeh86 Kronos · Elo 1150 +16
46.1% win probability Pre-match · italoeh86 favored win probability 53.9%
Key momentsIn match order
First pressure
2:38 diego_doso Hersir trained
Fastest Classical
3:07* italoeh86 Prometheus · estimated

diego_doso

Odin · Blue
Loss 1123 -16
EAPM
24.8
Favorite unit
Hersir
4 fielded
Largest army
4
First expansion
—
Age path
FreyjaClassical · Est. start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

italoeh86

Kronos · Red
Win 1150 +16
EAPM
26.9
Favorite unit
Cheiroballista
3 fielded
Largest army
4
First expansion
—
Age path
PrometheusClassical · Est. start 2:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

diego_doso

Army · 4

Units

Hersir4
Buildings 3 types
House2
Ox Cart Building2
Temple2
God powers 1 invoked
Great Hunt1

italoeh86

Army · 4

Units

Cheiroballista3
Promethean1
Buildings 4 types
Manor2
Counter Barracks1
Military Barracks1
Temple1
God powers 5 invoked
Valor4
Deconstruction1