Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs campuzanoantonio

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
19266
Duration
16:54
Patch
19.17020
Played
· 22 hours ago
Mirage map preview
MapMirage
Winner
Adurmm Zeus · Elo 1351 +16
16:54 Match length
Defeated
campuzanoantonio Shennong · Elo 1320 -16
54.4% win probability Pre-match · Adurmm favored win probability 45.6%
Key momentsIn match order
Fastest Classical
4:46* Adurmm Athena · estimated
First pressure
4:48 Adurmm Military Academy
First extra TC
7:07 campuzanoantonio Town Center
Armory timing
15:06 Adurmm Armory

Adurmm

Zeus · Grey
Win 1351 +16
EAPM
53.6
Favorite unit
Hoplite
100 fielded
Largest army
106
First expansion
12:57
Age path
AthenaClassical · Research start 3:46
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production106 military units
No post-game awards

campuzanoantonio

Shennong · Red
Loss 1320 -16
EAPM
48.3
Favorite unit
Fire Archer
34 fielded
Largest army
64
First expansion
7:07
Age path
ChiyouClassical · Est. start 4:41
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 106

Units

Hoplite100
Jason4
Heracles2
Buildings 9 types
House18
Military Academy6
Farm5
Storehouse3
Granary2
Town Center2
Armory1
Dock1
Temple1
God powers 2 invoked
Bolt1
Restoration1

campuzanoantonio

Army · 64

Units

Fire Archer34
Dao Swordsman21
Ge Halberdier3
Pioneer2
Wuzu Javelineer2
Ya Zi2
Buildings 7 types
House21
Silo6
Town Center4
Dock2
Machine Workshop2
Military Camp1
Temple1
God powers 1 invoked
Lightning Weapons1