Replay-derived match flow, timings, and composition.

Advanced match analysis

Morphex_ vs PloufPlouf

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
15862
Duration
15:24
Patch
19.17020
Played
· 22 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Morphex_ Loki · Elo 1480 +18
15:24 Match length
Defeated
PloufPlouf Poseidon · Elo 1496 -18
47.7% win probability Pre-match · PloufPlouf favored · Upset win probability 52.3%
Key momentsIn match order
First pressure
3:09 Morphex_ Hersir trained
Fastest Classical
3:34* PloufPlouf Hermes · estimated
Armory timing
11:35 Morphex_ Armory
Market timing
12:33 Morphex_ Market
Fastest Heroic
14:20* Morphex_ Bragi · estimated

Morphex_

Loki · Blue
Win 1480 +18
EAPM
59.2
Favorite unit
Hersir
16 fielded
Largest army
35
First expansion
—
Age path
ForsetiClassical · Est. start 3:24
BragiHeroic · Est. start 13:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy200 total resource volume
No post-game awards

PloufPlouf

Poseidon · Red
Loss 1496 -18
EAPM
111.1
Favorite unit
Hippeus
24 fielded
Largest army
51
First expansion
—
Age path
HermesClassical · Research start 2:34
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Morphex_

Bought

Food100
Wood100

Sold

No sells

Total player market volume200

PloufPlouf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Morphex_

Army · 35

Units

Hersir16
Hirdman14
Battle Boar3
Raiding Cavalry1
Troll1
Buildings 7 types
House12
Ox Cart Building4
Longhouse3
Market2
Armory1
Great Hall1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

PloufPlouf

Army · 51

Units

Hippeus24
Toxotes18
Theseus4
Atalanta3
Centaur2
Buildings 7 types
House9
Storehouse3
Stable2
Archery Range1
Armory1
Granary1
Temple1
God powers 2 invoked
Cease Fire1
Lure1