Replay-derived match flow, timings, and composition.

Advanced match analysis

hyped25 + MAREK vs GabriM3 + Nick171298

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
2077
Duration
32:20
Patch
19.17020
Played
· 22 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1074
hyped25 Poseidon · Elo 1110 +15
MAREK Oranos · Elo 1037 +20
32:20 Match length
Defeat Team Elo 1062
GabriM3 Freyr · Elo 1052 -17
Nick171298 Demeter · Elo 1073 -18
51.7% win probability Pre-match · hyped25 + MAREK favored win probability 48.3%
Key momentsIn match order
Fastest Classical
3:47* hyped25 Hermes · estimated
First pressure
3:49 GabriM3 Hersir trained
First extra TC
5:12 Nick171298 Village Center
Armory timing
5:38 MAREK Armory
Fastest Heroic
8:23* MAREK Hyperion · estimated
Fortress timing
12:56 Nick171298 Fortress
Market timing
14:18 hyped25 Market
Fastest Mythic
20:08* MAREK Helios · estimated

hyped25

Poseidon · Blue · Team 1
Win 1110 +15
EAPM
53.7
Favorite unit
Toxotes
137 fielded
Largest army
416
First expansion
11:02
Age path
HermesClassical · Est. start 2:47
DionysusHeroic · Research start 11:07
ArtemisMythic · Est. start 23:09
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy2,800 total resource volume
Large army production416 military units
No post-game awards

GabriM3

Freyr · Mint · Team 2
Loss 1052 -17
EAPM
50.6
Favorite unit
Raiding Cavalry
103 fielded
Largest army
278
First expansion
10:53
Age path
FreyjaClassical · Est. start 3:44
BragiHeroic · Est. start 14:54
VidarMythic · Est. start 19:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production278 military units
No post-game awards

MAREK

Oranos · Peach · Team 1
Win 1037 +20
EAPM
35.9
Favorite unit
Contarius
60 fielded
Largest army
183
First expansion
8:54
Age path
OceanusClassical · Est. start 3:04
HyperionHeroic · Est. start 7:08
HeliosMythic · Est. start 18:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling10 wall build events
Large army production183 military units
No post-game awards

Nick171298

Demeter · Green · Team 2
Loss 1073 -18
EAPM
64.7
Favorite unit
Peltast
102 fielded
Largest army
351
First expansion
5:12
Age path
PanClassical · Research start 3:25
HestiaHeroic · Est. start 12:47
PersephoneMythic · Est. start 20:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Market economy7,400 total resource volume
Large army production351 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,200 total volume

hyped25

Bought

Food1,500
Wood1,300

Sold

No sells

Total player market volume2,800

GabriM3

Bought

No buys

Sold

No sells

Total player market volume0

MAREK

Bought

No buys

Sold

No sells

Total player market volume0

Nick171298

Bought

Food1,500

Sold

Food600
Wood5,300
Total player market volume7,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hyped25

Army · 416

Units

Toxotes137
Hoplite55
Prodromos50
Hippeus45
Peltast43
Hypaspist38
Hetairos12
Centaur10
Atalanta6
Petrobolos6
Theseus5
Chimera3
Helepolis2
Hippolyta2
Polyphemus2
Buildings 14 types
Farm69
House30
Military Academy22
Archery Range20
Storehouse16
Wall15
Granary12
Fortress8
Stable8
Armory3
Town Center3
Market2
Sentry Tower2
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

GabriM3

Army · 278

Units

Raiding Cavalry103
Hirdman54
Godi34
Throwing Axeman23
Hersir18
Valkyrie10
Ballista9
Fafnir9
Berserk5
Jarl5
Portable Ram4
Battle Boar2
Huskarl2
Buildings 12 types
Farm27
House18
Wall8
Ox Cart Building6
Great Hall4
Longhouse3
Armory2
Hill Fort2
Town Center2
Market1
Temple1
Village Center1
God powers 3 invoked
Flaming Weapons1
Forest Fire1
Inferno1

MAREK

Army · 183

Units

Contarius60
Arcus42
Katapeltes35
Fanatic16
Destroyer13
Cheiroballista5
Turma5
Oracle4
Caladria3
Buildings 12 types
Farm23
Counter Barracks13
Wall10
Manor9
Military Barracks9
Palace7
Sky Passage6
Town Center6
Market5
Armory4
Economic Guild3
Temple1
God powers 16 invoked
Carnivora5
Vortex4
Chaos3
Shockwave3
Titan Gate1

Nick171298

Army · 351

Units

Peltast102
Prodromos74
Hoplite47
Hippeus46
Hypaspist34
Toxotes10
Amazon Archer9
Hamadryad7
Orpheus7
Iolaus5
Icarus3
Petrobolos3
Midas2
Helepolis1
Lykaon Villager1
Buildings 14 types
Farm48
House19
Storehouse16
Wall10
Granary8
Archery Range6
Sentry Tower5
Fortress4
Military Academy4
Market2
Stable2
Armory1
Temple1
Village Center1
God powers 5 invoked
Arcadian Meadow2
Communal Hearth1
Underworld Invasion1
Wither1