Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs -~>Tiamat <~-

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
3604
Duration
25:38
Patch
19.17020
Played
· 22 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Peruvator Zeus · Elo 1456 +10
25:38 Match length
Defeated
-~>Tiamat <~- Kronos · Elo 1289 -10
72.3% win probability Pre-match · Peruvator favored win probability 27.7%
Key momentsIn match order
First pressure
3:13 -~>Tiamat <~- Counter Barracks
Fastest Classical
3:34* -~>Tiamat <~- Prometheus · estimated
Armory timing
9:55 -~>Tiamat <~- Armory
Market timing
10:23 -~>Tiamat <~- Market
Fastest Heroic
12:40* -~>Tiamat <~- Hyperion · estimated
Fortress timing
17:56 Peruvator Fortress
First extra TC
19:47 Peruvator Town Center
Fastest Mythic
21:00* Peruvator Hera · estimated

Peruvator

Zeus · Blue
Win 1456 +10
EAPM
56.9
Favorite unit
Hoplite
62 fielded
Largest army
138
First expansion
19:47
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Est. start 14:13
HeraMythic · Research start 19:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Large army production138 military units
No post-game awards

-~>Tiamat <~-

Kronos · Red
Loss 1289 -10
EAPM
36.4
Favorite unit
Arcus
80 fielded
Largest army
229
First expansion
—
Age path
PrometheusClassical · Est. start 2:34
HyperionHeroic · Est. start 11:25
AtlasMythic · Est. start 20:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling23 wall build events
Market economy900 total resource volume
Large army production229 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Peruvator

Bought

No buys

Sold

No sells

Total player market volume0

-~>Tiamat <~-

Bought

Food500

Sold

Food100
Wood300
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army · 138

Units

Hoplite62
Toxotes42
Peltast13
Hypaspist10
Centaur5
Heracles2
Jason2
Bellerophon1
Odysseus1
Buildings 12 types
Farm22
House18
Storehouse13
Granary9
Wall8
Archery Range7
Town Center4
Military Academy3
Market2
Temple2
Armory1
Fortress1
God powers 6 invoked
Bolt3
Bronze1
Cease Fire1
Lightning Storm1

-~>Tiamat <~-

Army · 229

Units

Arcus80
Fanatic51
Turma49
Contarius27
Murmillo6
Cheiroballista5
Oracle4
Destroyer2
Oracle Hero2
Satyr2
Promethean1
Buildings 10 types
Wall23
Farm11
Manor8
Military Barracks8
Counter Barracks4
Palace2
Temple2
Armory1
Economic Guild1
Market1
God powers 15 invoked
Valor11
Chaos2
Deconstruction1
Implode1