Advanced match analysis
Peruvator vs -~>Tiamat <~-
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 3604
- Duration
- 25:38
- Patch
- 19.17020
- Played
- · 22 hours ago
Winner
Peruvator
Zeus · Elo 1456 +10
25:38
Match length
Defeated
-~>Tiamat <~-
Kronos · Elo 1289 -10
72.3% win probability
Pre-match · Peruvator favored
win probability 27.7%
Key momentsIn match order
Peruvator
Zeus · Blue- EAPM
- 56.9
- Favorite unit
- Hoplite 62 fielded
- Largest army
- 138
- First expansion
- 19:47
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Est. start 14:13
HeraMythic · Research start 19:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Large army production138 military units
No post-game awards
-~>Tiamat <~-
Kronos · Red- EAPM
- 36.4
- Favorite unit
- Arcus 80 fielded
- Largest army
- 229
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:34
HyperionHeroic · Est. start 11:25
AtlasMythic · Est. start 20:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling23 wall build events
Market economy900 total resource volume
Large army production229 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
Peruvator
Bought
No buys
Sold
No sells
Total player market volume0
-~>Tiamat <~-
Bought
Sold
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.