Replay-derived match flow, timings, and composition.

Advanced match analysis

andre ar7 vs Professor pAra

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
24934
Duration
21:26
Patch
19.17020
Played
· 22 hours ago
Elysium map preview
MapElysium
Winner
andre ar7 Gaia · Elo 1072 +14
21:26 Match length
Defeated
Professor pAra Hades · Elo 1001 -14
60.1% win probability Pre-match · andre ar7 favored win probability 39.9%
Key momentsIn match order
Fastest Classical
3:43* andre ar7 Oceanus · estimated
First pressure
4:44 andre ar7 Military Barracks
First extra TC
6:16 andre ar7 Town Center
Armory timing
6:18 Professor pAra Armory
Fastest Heroic
8:03* Professor pAra Aphrodite · estimated
Fortress timing
11:37 andre ar7 Palace
Market timing
15:24 Professor pAra Market
Fastest Mythic
16:59* andre ar7 Hekate · estimated

andre ar7

Gaia · Grey
Win 1072 +14
EAPM
43.8
Favorite unit
Arcus
26 fielded
Largest army
126
First expansion
6:16
Age path
OceanusClassical · Research start 2:43
RheiaHeroic · Research start 9:22
HekateMythic · Research start 14:59
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production126 military units
No post-game awards

Professor pAra

Hades · Red
Loss 1001 -14
EAPM
36.5
Favorite unit
Peltast
50 fielded
Largest army
136
First expansion
8:47
Age path
AthenaClassical · Research start 3:55
AphroditeHeroic · Research start 6:48
HephaestusMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production136 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andre ar7

Army · 126

Units

Arcus26
Murmillo24
Turma22
Contarius18
Fanatic9
Katapeltes9
Fire Siphon7
Oracle5
Destroyer4
Cheiroballista2
Buildings 11 types
Farm18
Military Barracks9
Manor8
Wall8
Counter Barracks5
Palace4
Armory2
Sentry Tower2
Town Center2
Economic Guild1
Temple1
God powers 9 invoked
Carnivora2
Gaia Forest2
Tartarian Gate2
Traitor2
Titan Gate1

Professor pAra

Army · 136

Units

Peltast50
Toxotes40
Hypaspist15
Hoplite10
Nemean Lion7
Ajax6
Achilles5
Chiron3
Buildings 12 types
House16
Farm15
Storehouse15
Military Academy11
Granary9
Archery Range4
Market4
Temple4
Fortress3
Town Center2
Armory1
Sentry Tower1
God powers 2 invoked
Curse1
Sentinel1