Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Pegasus vs Papa_Jeffito

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
2381
Duration
20:14
Patch
19.17020
Played
· 22 hours ago
Mirage map preview
MapMirage
Winner
[KeeN]Pegasus Tsukuyomi · Elo 2313 +2
20:14 Match length
Defeated
Papa_Jeffito Odin · Elo 1859 -2
93.2% win probability Pre-match · [KeeN]Pegasus favored win probability 6.8%
Key momentsIn match order
Fastest Classical
2:50* [KeeN]Pegasus Inari Okami · estimated
First pressure
3:05 [KeeN]Pegasus Stable Japanese
Armory timing
9:13 [KeeN]Pegasus Armory
Market timing
11:24 Papa_Jeffito Market
Fastest Heroic
11:40* [KeeN]Pegasus Hachiman · estimated
Fortress timing
11:47 Papa_Jeffito Hill Fort
First extra TC
15:13 Papa_Jeffito Town Center
Fastest Mythic
17:32* [KeeN]Pegasus Okuninushi · estimated

[KeeN]Pegasus

Tsukuyomi · Blue
Win 2313 +2
EAPM
90.4
Favorite unit
Naginata Rider
45 fielded
Largest army
111
First expansion
16:27
Age path
Inari OkamiClassical · Est. start 2:05
HachimanHeroic · Est. start 10:43
OkuninushiMythic · Est. start 16:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Large army production111 military units
No post-game awards

Papa_Jeffito

Odin · Red
Loss 1859 -2
EAPM
105.5
Favorite unit
Huskarl
32 fielded
Largest army
138
First expansion
15:13
Age path
FreyjaClassical · Est. start 4:13
SkadiHeroic · Est. start 10:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling30 wall build events
Water commitment1 dock build events
Market economy1,700 total resource volume
Large army production138 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

[KeeN]Pegasus

Bought

No buys

Sold

No sells

Total player market volume0

Papa_Jeffito

Bought

Wood100

Sold

Food700
Wood900
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Pegasus

Army · 111

Units

Naginata Rider45
Yumi Horse Archer41
Bushi11
Yari Spearman6
Samurai4
Daimyo2
Oyumi2
Buildings 15 types
House16
Wall14
Farm11
Watermill10
Mining Camp Japanese6
Stable Japanese6
Shrine Japanese4
Dojo3
Town Center2
Armory1
Castle1
Dock1
Guardhouse1
Market1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

Papa_Jeffito

Army · 138

Units

Huskarl32
Raiding Cavalry23
Jarl18
Throwing Axeman18
Godi11
Hersir10
Berserk7
Hirdman7
Frost Giant6
Valkyrie4
Portable Ram2
Buildings 12 types
Wall30
House16
Farm15
Longhouse10
Ox Cart Building5
Hill Fort4
Great Hall3
Armory1
Dock1
Market1
Temple1
Town Center1
God powers 4 invoked
Forest Fire3
Frost1