Replay-derived match flow, timings, and composition.

Advanced match analysis

AngryThwomp vs spartanlakkes97

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
13481
Duration
18:40
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
AngryThwomp Shennong · Elo 992 +11
18:40 Match length
Defeated
spartanlakkes97 Hades · Elo 837 -32
70.9% win probability Pre-match · AngryThwomp favored win probability 29.1%
Key momentsIn match order
Fastest Classical
4:24* AngryThwomp Houtu · estimated
First pressure
6:31 spartanlakkes97 Archery Range
Armory timing
7:19 AngryThwomp Armory
Fastest Heroic
10:04* AngryThwomp Rushou · estimated
Market timing
12:36 AngryThwomp Market
First extra TC
13:34 AngryThwomp Town Center
Fortress timing
14:43 spartanlakkes97 Fortress

AngryThwomp

Shennong · Mint
Win 992 +11
EAPM
40.9
Favorite unit
White Horse Cavalry
31 fielded
Largest army
96
First expansion
13:34
Age path
HoutuClassical · Est. start 3:24
RushouHeroic · Est. start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production96 military units
No post-game awards

spartanlakkes97

Hades · Red
Loss 837 -32
EAPM
15.4
Favorite unit
Cyclops
10 fielded
Largest army
29
First expansion
—
Age path
AresClassical · Research start 4:11
ApolloHeroic · Research start 12:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AngryThwomp

Army · 96

Units

White Horse Cavalry31
Chu Ko Nu19
Dao Swordsman17
Fire Archer9
Ge Halberdier6
Pioneer3
Sage3
Wuzu Javelineer3
Pi Xiu2
Siege Crossbow2
Bai Hu1
Buildings 11 types
House18
Farm8
Silo7
Baolei4
Machine Workshop4
Military Camp4
Imperial Academy2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Prosperous Seeds2
Venom Beast1

spartanlakkes97

Army · 29

Units

Cyclops10
Hoplite9
Toxotes8
Ajax2
Buildings 11 types
Farm13
House11
Storehouse4
Sentry Tower3
Granary2
Archery Range1
Armory1
Fortress1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Sentinel1