Replay-derived match flow, timings, and composition.

Advanced match analysis

WavySpartacus vs CaOK_Berada.

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
24689
Duration
21:02
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
WavySpartacus Quetzalcoatl · Elo 1332 +17
21:02 Match length
Defeated
CaOK_Berada. Gaia · Elo 1311 -17
53.0% win probability Pre-match · WavySpartacus favored win probability 47.0%
Key momentsIn match order
First pressure
4:06 WavySpartacus Warrior Priest trained
Fastest Classical
4:44* WavySpartacus Patecatl · estimated
First extra TC
6:50 WavySpartacus Town Center
Armory timing
9:06 WavySpartacus Armory
Market timing
9:50 CaOK_Berada. Market
Fastest Heroic
12:35* CaOK_Berada. Rheia · estimated
Fortress timing
14:09 CaOK_Berada. Palace

WavySpartacus

Quetzalcoatl · Blue
Win 1332 +17
EAPM
54.0
Favorite unit
Eagle Warrior
65 fielded
Largest army
201
First expansion
6:50
Age path
PatecatlClassical · Est. start 3:44
CoyolxauhquiHeroic · Est. start 12:37
TlalocMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production201 military units
No post-game awards

CaOK_Berada.

Gaia · Red
Loss 1311 -17
EAPM
50.7
Favorite unit
Arcus
48 fielded
Largest army
161
First expansion
11:42
Age path
OceanusClassical · Est. start 3:50
RheiaHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production161 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

WavySpartacus

Bought

No buys

Sold

No sells

Total player market volume0

CaOK_Berada.

Bought

Food400
Wood100

Sold

Food600
Wood400
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WavySpartacus

Army · 201

Units

Eagle Warrior65
Ocelotl Warrior60
Coyote Warrior35
Otontin19
Warrior Priest12
Shorn One10
Buildings 9 types
Farm50
House27
Nobles Hut23
Wall21
Calpulli11
Great Temple2
Town Center2
Armory1
Temple1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1

CaOK_Berada.

Army · 161

Units

Arcus48
Murmillo47
Contarius36
Turma21
Caladria4
Fanatic4
Oracle1
Buildings 10 types
Farm11
Manor8
Military Barracks7
Economic Guild4
Counter Barracks2
Palace2
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1