Replay-derived match flow, timings, and composition.

Advanced match analysis

haventony3 + LasVegas vs Longsh0t---> + Gribodemon

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
10921
Duration
14:17
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 995
haventony3 Gaia · Elo 952 -48
LasVegas Kronos · Elo 1038 -20
14:17 Match length
Victory Team Elo 1010
Longsh0t---> Demeter · Elo 1010 +18
Gribodemon Zeus · Elo 1010 +18
47.8% win probability Pre-match · Longsh0t---> + Gribodemon favored win probability 52.2%
Key momentsIn match order
Fastest Classical
3:48* haventony3 Oceanus · estimated
First pressure
4:14 haventony3 Counter Barracks
Armory timing
4:47 haventony3 Armory
Market timing
7:00 haventony3 Market
First extra TC
7:35 haventony3 Town Center
Fastest Heroic
10:33* LasVegas Hyperion · estimated

haventony3

Gaia · Blue · Team 1
Loss 952 -48
EAPM
29.0
Favorite unit
Turma
10 fielded
Largest army
10
First expansion
7:35
Age path
OceanusClassical · Research start 2:48
RheiaHeroic · Research start 10:15
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Longsh0t--->

Demeter · Mint · Team 2
Win 1010 +18
EAPM
23.7
Favorite unit
Toxotes
49 fielded
Largest army
66
First expansion
—
Age path
AresClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

LasVegas

Kronos · Green · Team 1
Loss 1038 -20
EAPM
30.1
Favorite unit
Contarius
16 fielded
Largest army
46
First expansion
9:27
Age path
PrometheusClassical · Est. start 3:52
HyperionHeroic · Est. start 9:18
MythicNot reached
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Gribodemon

Zeus · Peach · Team 2
Win 1010 +18
EAPM
38.8
Favorite unit
Hoplite
27 fielded
Largest army
33
First expansion
—
Age path
AthenaClassical · Research start 3:53
DionysusHeroic · Research start 12:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haventony3

Army · 10

Units

Turma10
Buildings 9 types
Manor9
Temple2
Armory1
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Town Center1
Village Center1
God powers 5 invoked
Carnivora3
Gaia Forest2

Longsh0t--->

Army · 66

Units

Toxotes49
Cyclops15
Orpheus2
Buildings 6 types
House15
Granary3
Archery Range2
Storehouse2
Armory1
Temple1
God powers 2 invoked
Pestilence1
Wither1

LasVegas

Army · 46

Units

Contarius16
Arcus10
Turma7
Cheiroballista5
Murmillo5
Oracle2
Katapeltes1
Buildings 7 types
Manor6
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 6 invoked
Valor5
Chaos1

Gribodemon

Army · 33

Units

Hoplite27
Minotaur4
Heracles1
Jason1
Buildings 7 types
House15
Wall11
Granary4
Storehouse3
Military Academy2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1