Replay-derived match flow, timings, and composition.

Advanced match analysis

XAUUSD vs Feen

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
13984
Duration
12:10
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Defeated
XAUUSD Isis · Elo 1223 -14
12:10 Match length
Winner
Feen Isis · Elo 1299 +14
39.2% win probability Pre-match · Feen favored win probability 60.8%
Key momentsIn match order
Fastest Classical
3:53* XAUUSD Anubis · estimated
First pressure
4:13 XAUUSD Barracks
Armory timing
4:43 XAUUSD Armory
Market timing
4:44 XAUUSD Market
Fastest Heroic
7:35* XAUUSD Nephthys · estimated
Fortress timing
7:44 Feen Migdol Stronghold

XAUUSD

Isis · Blue
Loss 1223 -14
EAPM
47.9
Favorite unit
Spearman
27 fielded
Largest army
48
First expansion
—
Age path
AnubisClassical · Est. start 2:53
NephthysHeroic · Est. start 6:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Feen

Isis · Red
Win 1299 +14
EAPM
29.6
Favorite unit
Chariot Archer
13 fielded
Largest army
21
First expansion
—
Age path
BastClassical · Est. start 4:16
NephthysHeroic · Est. start 6:58
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XAUUSD

Army · 48

Units

Spearman27
Slinger17
Axeman2
Camel Rider1
War Elephant1
Buildings 11 types
Obelisk14
House7
Granary3
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

Feen

Army · 21

Units

Chariot Archer13
Scorpion Man2
Siege Tower2
Sphinx2
War Elephant2
Buildings 12 types
House12
Obelisk6
Granary3
Lumber Camp2
Mining Camp2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1