Advanced match analysis
sebastian2014 vs mistolesss
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 12388
- Duration
- 46:25
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
sebastian2014
Poseidon · Elo 471 +9
46:25
Match length
Defeated
mistolesss
Isis · Elo 282 -9
74.8% win probability
Pre-match · sebastian2014 favored
win probability 25.2%
Key momentsIn match order
sebastian2014
Poseidon · Blue- EAPM
- 29.2
- Favorite unit
- Hippeus 122 fielded
- Largest army
- 383
- First expansion
- 10:25
Age path
AresClassical · Research start 3:47
DionysusHeroic · Research start 15:28
HephaestusMythic · Research start 20:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy1,700 total resource volume
Large army production383 military units
No post-game awards
mistolesss
Isis · Red- EAPM
- 28.7
- Favorite unit
- Axeman 101 fielded
- Largest army
- 357
- First expansion
- 8:50
Age path
AnubisClassical · Research start 4:50
SobekHeroic · Research start 18:08
ThothMythic · Research start 22:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy37,900 total resource volume
Large army production357 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 39,600 total volume›
sebastian2014
Bought
No buys
Sold
Total player market volume1,700
mistolesss
Bought
No buys
Sold
Total player market volume37,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.