Advanced match analysis
Rhogal + DJANGO + KEKOLAYZIR vs DIABLOMORTALL95 + ToBY314 + Dayagoat
- Queue
- Ranked 3v3 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 30439
- Duration
- 17:19
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 1072
Rhogal
Amaterasu · Elo 1096 -9
DJANGO
Gaia · Elo 1075 -9
KEKOLAYZIR
Zeus · Elo 1044 -7
17:19
Match length
Victory
Team Elo 1268
DIABLOMORTALL95
Kronos · Elo 1176 +11
ToBY314
Loki · Elo 1243 +9
Dayagoat
Gaia · Elo 1386 +5
24.4% win probability
Pre-match · DIABLOMORTALL95 + ToBY314 + Dayagoat favored
win probability 75.6%
Key momentsIn match order
Rhogal
Amaterasu · Blue · Team 1- EAPM
- 50.5
- Favorite unit
- Samurai 23 fielded
- Largest army
- 45
- First expansion
- 11:47
Age path
Ame No UzumeClassical · Est. start 3:06
RaijinHeroic · Est. start 12:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy100 total resource volume
No post-game awards
DIABLOMORTALL95
Kronos · Red · Team 2- EAPM
- 21.4
- Favorite unit
- Turma 17 fielded
- Largest army
- 60
- First expansion
- 4:22
Age path
PrometheusClassical · Research start 3:02
HyperionHeroic · Research start 12:16
AtlasMythic · Research start 14:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards
DJANGO
Gaia · Yellow · Team 1- EAPM
- 45.6
- Favorite unit
- Arcus 41 fielded
- Largest army
- 125
- First expansion
- 5:47
Age path
OceanusClassical · Est. start 2:56
TheiaHeroic · Est. start 11:31
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production125 military units
No post-game awards
ToBY314
Loki · Green · Team 2- EAPM
- 29.1
- Favorite unit
- Raiding Cavalry 26 fielded
- Largest army
- 90
- First expansion
- 16:50
Age path
HeimdallClassical · Research start 4:05
BragiHeroic · Research start 13:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production90 military units
No post-game awards
KEKOLAYZIR
Zeus · Cyan · Team 1- EAPM
- 26.9
- Favorite unit
- Hypaspist 18 fielded
- Largest army
- 58
- First expansion
- 6:34
Age path
AthenaClassical · Research start 2:42
ApolloHeroic · Research start 13:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Dayagoat
Gaia · Pink · Team 2- EAPM
- 46.2
- Favorite unit
- Turma 12 fielded
- Largest army
- 61
- First expansion
- 15:22
Age path
OceanusClassical · Est. start 2:46
RheiaHeroic · Research start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
Rhogal
Bought
Sold
No sells
Total player market volume100
DIABLOMORTALL95
Bought
No buys
Sold
No sells
Total player market volume0
DJANGO
Bought
No buys
Sold
No sells
Total player market volume0
ToBY314
Bought
No buys
Sold
No sells
Total player market volume0
KEKOLAYZIR
Bought
No buys
Sold
No sells
Total player market volume0
Dayagoat
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.