Replay-derived match flow, timings, and composition.

Advanced match analysis

Rhogal + DJANGO + KEKOLAYZIR vs DIABLOMORTALL95 + ToBY314 + Dayagoat

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
30439
Duration
17:19
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 1072
Rhogal Amaterasu · Elo 1096 -9
DJANGO Gaia · Elo 1075 -9
KEKOLAYZIR Zeus · Elo 1044 -7
17:19 Match length
Victory Team Elo 1268
DIABLOMORTALL95 Kronos · Elo 1176 +11
ToBY314 Loki · Elo 1243 +9
Dayagoat Gaia · Elo 1386 +5
24.4% win probability Pre-match · DIABLOMORTALL95 + ToBY314 + Dayagoat favored win probability 75.6%
Key momentsIn match order
Fastest Classical
3:42* KEKOLAYZIR Athena · estimated
First pressure
3:45 Dayagoat Counter Barracks
First extra TC
4:22 DIABLOMORTALL95 Town Center
Armory timing
5:59 DJANGO Armory
Fastest Heroic
11:56* Dayagoat Rheia · estimated
Market timing
12:17 ToBY314 Market
Fortress timing
12:42 Dayagoat Palace
Fastest Mythic
16:36* DIABLOMORTALL95 Atlas · estimated

Rhogal

Amaterasu · Blue · Team 1
Loss 1096 -9
EAPM
50.5
Favorite unit
Samurai
23 fielded
Largest army
45
First expansion
11:47
Age path
Ame No UzumeClassical · Est. start 3:06
RaijinHeroic · Est. start 12:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy100 total resource volume
No post-game awards

DIABLOMORTALL95

Kronos · Red · Team 2
Win 1176 +11
EAPM
21.4
Favorite unit
Turma
17 fielded
Largest army
60
First expansion
4:22
Age path
PrometheusClassical · Research start 3:02
HyperionHeroic · Research start 12:16
AtlasMythic · Research start 14:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

DJANGO

Gaia · Yellow · Team 1
Loss 1075 -9
EAPM
45.6
Favorite unit
Arcus
41 fielded
Largest army
125
First expansion
5:47
Age path
OceanusClassical · Est. start 2:56
TheiaHeroic · Est. start 11:31
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production125 military units
No post-game awards

ToBY314

Loki · Green · Team 2
Win 1243 +9
EAPM
29.1
Favorite unit
Raiding Cavalry
26 fielded
Largest army
90
First expansion
16:50
Age path
HeimdallClassical · Research start 4:05
BragiHeroic · Research start 13:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production90 military units
No post-game awards

KEKOLAYZIR

Zeus · Cyan · Team 1
Loss 1044 -7
EAPM
26.9
Favorite unit
Hypaspist
18 fielded
Largest army
58
First expansion
6:34
Age path
AthenaClassical · Research start 2:42
ApolloHeroic · Research start 13:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Dayagoat

Gaia · Pink · Team 2
Win 1386 +5
EAPM
46.2
Favorite unit
Turma
12 fielded
Largest army
61
First expansion
15:22
Age path
OceanusClassical · Est. start 2:46
RheiaHeroic · Research start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Rhogal

Bought

Food100

Sold

No sells

Total player market volume100

DIABLOMORTALL95

Bought

No buys

Sold

No sells

Total player market volume0

DJANGO

Bought

No buys

Sold

No sells

Total player market volume0

ToBY314

Bought

No buys

Sold

No sells

Total player market volume0

KEKOLAYZIR

Bought

No buys

Sold

No sells

Total player market volume0

Dayagoat

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rhogal

Army · 45

Units

Samurai23
Yari Spearman12
Yumi Archer10
Buildings 12 types
Farm19
House13
Watermill7
Dojo4
Sentry Tower3
Shrine Japanese3
Town Center3
Armory2
Guardhouse2
Mining Camp Japanese2
Market1
Temple1
God powers 5 invoked
Solar Shield4
Goshinboku1

DIABLOMORTALL95

Army · 60

Units

Turma17
Murmillo15
Contarius11
Destroyer8
Cheiroballista6
Oracle2
Satyr1
Buildings 9 types
Manor8
Farm6
Military Barracks5
Counter Barracks4
Economic Guild2
Town Center2
Armory1
Palace1
Temple1
God powers 14 invoked
Valor10
Deconstruction2
Chaos1
Implode1

DJANGO

Army · 125

Units

Arcus41
Turma30
Contarius20
Dryad14
Cheiroballista13
Murmillo7
Buildings 8 types
Military Barracks18
Farm13
Manor9
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

ToBY314

Army · 90

Units

Raiding Cavalry26
Throwing Axeman23
Hersir14
Berserk10
Einheri7
Hirdman5
Jarl5
Buildings 8 types
House19
Great Hall2
Longhouse2
Ox Cart Building2
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Undermine2
Flaming Weapons1

KEKOLAYZIR

Army · 58

Units

Hypaspist18
Toxotes16
Hoplite11
Peltast5
Heracles3
Jason2
Manticore2
Odysseus1
Buildings 8 types
House17
Granary6
Military Academy3
Storehouse3
Archery Range2
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Dayagoat

Army · 61

Units

Turma12
Katapeltes10
Destroyer9
Fanatic7
Murmillo6
Arcus5
Cheiroballista5
Caladria3
Oracle3
Contarius1
Buildings 9 types
Manor8
Farm7
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1