Replay-derived match flow, timings, and composition.

Advanced match analysis

NoizyFoxasz vs Mo Long

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
24166
Duration
46:47
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
NoizyFoxasz Demeter · Elo 1179 -14
46:47 Match length
Winner
Mo Long Freyr · Elo 1248 +14
40.2% win probability Pre-match · Mo Long favored win probability 59.8%
Key momentsIn match order
Fastest Classical
4:01* NoizyFoxasz Pan · estimated
First pressure
4:18 Mo Long Hersir trained
First extra TC
4:39 NoizyFoxasz Town Center
Armory timing
6:34 Mo Long Armory
Market timing
8:18 Mo Long Market
Fortress timing
12:38 NoizyFoxasz Fortress
Fastest Heroic
12:48* NoizyFoxasz Hestia · estimated
Fastest Mythic
17:09* NoizyFoxasz Hera · estimated

NoizyFoxasz

Demeter · Blue
Loss 1179 -14
EAPM
59.7
Favorite unit
Hypaspist
203 fielded
Largest army
514
First expansion
4:39
Age path
PanClassical · Est. start 3:01
HestiaHeroic · Est. start 11:33
HeraMythic · Est. start 15:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling10 wall build events
Market economy6,500 total resource volume
Large army production514 military units
No post-game awards

Mo Long

Freyr · Red
Win 1248 +14
EAPM
32.9
Favorite unit
Hersir
114 fielded
Largest army
451
First expansion
8:40
Age path
FreyjaClassical · Research start 4:10
AegirHeroic · Est. start 12:17
VidarMythic · Research start 17:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom8 expansion build events
Market economy3,900 total resource volume
Large army production451 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,400 total volume

NoizyFoxasz

Bought

No buys

Sold

Food6,500
Total player market volume6,500

Mo Long

Bought

Food2,000
Wood700

Sold

Food600
Wood600
Total player market volume3,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NoizyFoxasz

Army · 514

Units

Hypaspist203
Hoplite137
Hamadryad31
Toxotes30
Hippeus22
Amazon Archer17
Peltast16
Helepolis10
Petrobolos10
Prodromos10
Icarus8
Iolaus6
Orpheus6
Medusa3
Midas3
Lykaon Villager2
Buildings 14 types
House30
Farm25
Military Academy16
Storehouse11
Wall10
Archery Range7
Fortress5
Stable5
Temple5
Town Center5
Granary3
Market2
Armory1
Village Center1
God powers 10 invoked
Communal Hearth4
Arcadian Meadow2
Lightning Storm2
Titan Gate1
Wither1

Mo Long

Army · 451

Units

Hersir114
Throwing Axeman80
Godi63
Portable Ram54
Berserk53
Raiding Cavalry39
Valkyrie21
Huskarl11
Ballista10
Fafnir5
Rock Giant1
Buildings 12 types
Farm47
House27
Hill Fort16
Longhouse10
Market10
Town Center8
Great Hall6
Ox Cart Building5
Temple4
Wall4
Armory1
Sentry Tower1
God powers 6 invoked
Tempest2
Forest Fire1
Gullinbursti1
Inferno1
Titan Gate1