Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs Eduds

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
5569
Duration
26:56
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Winner
Ocebe_VIP Quetzalcoatl · Elo 1151 +14
26:56 Match length
Defeated
Eduds Gaia · Elo 1089 -14
58.8% win probability Pre-match · Ocebe_VIP favored win probability 41.2%
Key momentsIn match order
Fastest Classical
3:45* Eduds Oceanus · estimated
First pressure
3:50 Ocebe_VIP Warrior Priest trained
First extra TC
4:09 Eduds Town Center
Armory timing
9:12 Eduds Armory
Fastest Heroic
13:04* Eduds Rheia · estimated
Fortress timing
17:00 Eduds Palace
Market timing
19:39 Ocebe_VIP Market
Fastest Mythic
21:55* Ocebe_VIP Xolotl · estimated

Ocebe_VIP

Quetzalcoatl · Blue
Win 1151 +14
EAPM
28.1
Favorite unit
Ocelotl Warrior
36 fielded
Largest army
171
First expansion
6:17
Age path
PatecatlClassical · Research start 3:44
CoatlicueHeroic · Research start 14:57
XolotlMythic · Research start 19:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production171 military units
No post-game awards

Eduds

Gaia · Red
Loss 1089 -14
EAPM
54.8
Favorite unit
Arcus
41 fielded
Largest army
119
First expansion
4:09
Age path
OceanusClassical · Research start 2:45
RheiaHeroic · Est. start 11:49
AtlasMythic · Est. start 20:41
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 171

Units

Ocelotl Warrior36
Warrior Priest36
Tequihua Archer35
Tlamanih Spearman18
Jaguar Rider17
Otontin11
Coyote Warrior7
Shorn One7
Centzon Totochtin3
Quinametzin1
Buildings 10 types
Farm37
House16
Calpulli14
Great Temple4
Nobles Hut4
Temple4
Town Center4
War Hut4
Armory1
Market1
God powers 5 invoked
Earth Monster2
Agave Bloom1
Corrupted Ground1
Tailwind1

Eduds

Army · 119

Units

Arcus41
Contarius35
Fanatic13
Murmillo13
Turma8
Caladria5
Argus1
Behemoth1
Destroyer1
Oracle1
Buildings 12 types
Wall36
Farm25
Sentry Tower24
Military Barracks12
Manor11
Economic Guild5
Palace4
Town Center3
Counter Barracks2
Temple2
Armory1
Market1
God powers 10 invoked
Gaia Forest5
Carnivora3
Implode1
Traitor1