Advanced match analysis
Ocebe_VIP vs Eduds
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 5569
- Duration
- 26:56
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Ocebe_VIP
Quetzalcoatl · Elo 1151 +14
26:56
Match length
Defeated
Eduds
Gaia · Elo 1089 -14
58.8% win probability
Pre-match · Ocebe_VIP favored
win probability 41.2%
Key momentsIn match order
Ocebe_VIP
Quetzalcoatl · Blue- EAPM
- 28.1
- Favorite unit
- Ocelotl Warrior 36 fielded
- Largest army
- 171
- First expansion
- 6:17
Age path
PatecatlClassical · Research start 3:44
CoatlicueHeroic · Research start 14:57
XolotlMythic · Research start 19:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production171 military units
No post-game awards
Eduds
Gaia · Red- EAPM
- 54.8
- Favorite unit
- Arcus 41 fielded
- Largest army
- 119
- First expansion
- 4:09
Age path
OceanusClassical · Research start 2:45
RheiaHeroic · Est. start 11:49
AtlasMythic · Est. start 20:41
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Large army production119 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Ocebe_VIP
Army · 171Units
Centzon Totochtin3