Advanced match analysis
death.pardo vs Felcraft
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 17175
- Duration
- 27:30
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
death.pardo
Huitzilopochtli · Elo 1070 +13
27:30
Match length
Defeated
Felcraft
Hades · Elo 974 -13
63.5% win probability
Pre-match · death.pardo favored
win probability 36.5%
Key momentsIn match order
death.pardo
Huitzilopochtli · Blue- EAPM
- 29.1
- Favorite unit
- Otontin 25 fielded
- Largest army
- 116
- First expansion
- 5:14
Age path
PatecatlClassical · Est. start 3:19
ItzpapalotlHeroic · Est. start 8:48
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production116 military units
No post-game awards
Felcraft
Hades · Red- EAPM
- 28.1
- Favorite unit
- Hippeus 59 fielded
- Largest army
- 153
- First expansion
- 7:08
Age path
AthenaClassical · Est. start 2:08
AphroditeHeroic · Est. start 12:01
HephaestusMythic · Est. start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy1,300 total resource volume
Large army production153 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
death.pardo
Bought
No buys
Sold
No sells
Total player market volume0
Felcraft
Bought
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
death.pardo
Army · 116Units
Quimichin Spy1