Replay-derived match flow, timings, and composition.

Advanced match analysis

death.pardo vs Felcraft

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
17175
Duration
27:30
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Winner
death.pardo Huitzilopochtli · Elo 1070 +13
27:30 Match length
Defeated
Felcraft Hades · Elo 974 -13
63.5% win probability Pre-match · death.pardo favored win probability 36.5%
Key momentsIn match order
Fastest Classical
3:08* Felcraft Athena · estimated
First pressure
3:08 death.pardo Warrior Priest trained
First extra TC
5:14 death.pardo Town Center
Armory timing
7:18 death.pardo Armory
Market timing
9:18 Felcraft Market
Fastest Heroic
10:03* death.pardo Itzpapalotl · estimated
Fortress timing
15:46 Felcraft Fortress
Fastest Mythic
19:41* Felcraft Hephaestus · estimated

death.pardo

Huitzilopochtli · Blue
Win 1070 +13
EAPM
29.1
Favorite unit
Otontin
25 fielded
Largest army
116
First expansion
5:14
Age path
PatecatlClassical · Est. start 3:19
ItzpapalotlHeroic · Est. start 8:48
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production116 military units
No post-game awards

Felcraft

Hades · Red
Loss 974 -13
EAPM
28.1
Favorite unit
Hippeus
59 fielded
Largest army
153
First expansion
7:08
Age path
AthenaClassical · Est. start 2:08
AphroditeHeroic · Est. start 12:01
HephaestusMythic · Est. start 17:41
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy1,300 total resource volume
Large army production153 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

death.pardo

Bought

No buys

Sold

No sells

Total player market volume0

Felcraft

Bought

Food700

Sold

Wood600
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

death.pardo

Army · 116

Units

Otontin25
Eagle Warrior18
Warrior Priest18
Shorn One17
Coyote Warrior16
Tlamanih Spearman8
Quinametzin4
Obsidian Butterfly3
Tequihua Archer3
Tunkuluchu3
Quimichin Spy1
Buildings 12 types
House60
Farm58
Calpulli12
War Hut11
Nobles Hut10
Smoke Trap6
Spike Trap5
Town Center4
Great Temple3
Market2
Temple2
Armory1
God powers 6 invoked
Blood Pact2
Volcano2
Agave Bloom1
Purge1

Felcraft

Army · 153

Units

Hippeus59
Toxotes54
Hypaspist13
Achilles5
Ajax5
Chiron4
Prodromos4
Petrobolos3
Colossus2
Minotaur2
Perseus2
Buildings 13 types
Farm19
House16
Storehouse7
Wall7
Military Academy5
Stable5
Archery Range4
Fortress3
Granary3
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Sentinel2
Curse1
Plenty Vault1
Restoration1