Replay-derived match flow, timings, and composition.

Advanced match analysis

𐂃𐂃 vs CoffeeBreak

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
11434
Duration
9:15
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
𐂃𐂃 Loki · Elo 1460 -12
9:15 Match length
Winner
CoffeeBreak Fuxi · Elo 1571 +12
34.5% win probability Pre-match · CoffeeBreak favored win probability 65.5%
Key momentsIn match order
First pressure
1:35 𐂃𐂃 Hersir trained
Fastest Classical
3:36* CoffeeBreak Chiyou · estimated

𐂃𐂃

Loki · Blue
Loss 1460 -12
EAPM
64.6
Favorite unit
Hersir
5 fielded
Largest army
15
First expansion
—
Age path
ForsetiClassical · Est. start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

CoffeeBreak

Fuxi · Red
Win 1571 +12
EAPM
50.9
Favorite unit
Fire Archer
16 fielded
Largest army
38
First expansion
—
Age path
ChiyouClassical · Research start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

𐂃𐂃

Army · 15

Units

Hersir5
Throwing Axeman5
Raiding Cavalry4
Berserk1
Buildings 6 types
Wall8
House7
Ox Cart Building3
Great Hall1
Longhouse1
Temple1
God powers 2 invoked
Healing Spring1
Spy1

CoffeeBreak

Army · 38

Units

Fire Archer16
Dao Swordsman9
Ge Halberdier7
Pioneer3
Wuzu Javelineer2
Nezha Child1
Buildings 6 types
House10
Silo6
Imperial Academy1
Machine Workshop1
Military Camp1
Temple1
God powers 2 invoked
Lightning Weapons1
The Peach Blossom Spring1