Replay-derived match flow, timings, and composition.

Advanced match analysis

Parascelsus vs rafensergio

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
24232
Duration
37:20
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Defeated
Parascelsus Ra · Elo 920 -18
37:20 Match length
Winner
rafensergio Hades · Elo 908 +18
51.7% win probability Pre-match · Parascelsus favored · Upset win probability 48.3%
Key momentsIn match order
Fastest Classical
4:31* rafensergio Athena · estimated
First pressure
5:11 Parascelsus Barracks
Armory timing
7:43 Parascelsus Armory
First extra TC
11:04 rafensergio Town Center
Market timing
14:07 Parascelsus Market
Fastest Heroic
16:42* Parascelsus Sekhmet · estimated
Fortress timing
17:14 rafensergio Fortress
Fastest Mythic
23:48* rafensergio Artemis · estimated

Parascelsus

Ra · Blue
Loss 920 -18
EAPM
38.7
Favorite unit
Spearman
162 fielded
Largest army
334
First expansion
14:15
Age path
PtahClassical · Est. start 4:36
SekhmetHeroic · Est. start 15:27
HorusMythic · Est. start 24:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy9,200 total resource volume
Large army production334 military units
No post-game awards

rafensergio

Hades · Red
Win 908 +18
EAPM
34.0
Favorite unit
Hippeus
61 fielded
Largest army
278
First expansion
11:04
Age path
AthenaClassical · Est. start 3:31
ApolloHeroic · Est. start 16:51
ArtemisMythic · Est. start 21:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production278 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,200 total volume

Parascelsus

Bought

No buys

Sold

Food4,700
Wood4,500
Total player market volume9,200

rafensergio

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Parascelsus

Army · 334

Units

Spearman162
Slinger122
Axeman18
War Elephant7
Mercenary Cavalry6
Siege Tower5
Wadjet5
Camel Rider4
Catapult4
Mercenary1
Buildings 17 types
Farm57
House30
Barracks18
Siege Works10
Granary8
Migdol Stronghold8
Mining Camp7
Obelisk5
Lumber Camp4
Sentry Tower3
Temple2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Village Center1
God powers 5 invoked
Rain3
Tornado2

rafensergio

Army · 278

Units

Hippeus61
Peltast60
Toxotes51
Prodromos40
Manticore24
Gastraphetoros22
Ajax5
Petrobolos5
Achilles4
Chiron3
Chimera1
Helepolis1
Perseus1
Buildings 11 types
House37
Farm20
Storehouse8
Temple8
Archery Range7
Fortress6
Town Center6
Granary4
Stable3
Sentry Tower2
Armory1
God powers 7 invoked
Sentinel3
Earthquake2
Restoration1
Underworld Passage1