Replay-derived match flow, timings, and composition.

Advanced match analysis

campuzanoantonio vs PloufPlouf

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
14026
Duration
19:52
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
campuzanoantonio Shennong · Elo 1336 -9
19:52 Match length
Winner
PloufPlouf Poseidon · Elo 1514 +9
26.4% win probability Pre-match · PloufPlouf favored win probability 73.6%
Key momentsIn match order
First pressure
3:00 campuzanoantonio Pioneer produced
Fastest Classical
3:41* PloufPlouf Hermes · estimated
First extra TC
7:11 campuzanoantonio Town Center
Market timing
14:32 PloufPlouf Market
Fastest Heroic
16:36* PloufPlouf Aphrodite · estimated
Armory timing
17:32 PloufPlouf Armory
Fortress timing
18:44 PloufPlouf Fortress

campuzanoantonio

Shennong · Blue
Loss 1336 -9
EAPM
60.4
Favorite unit
Ge Halberdier
58 fielded
Largest army
119
First expansion
7:11
Age path
ChiyouClassical · Est. start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy500 total resource volume
Large army production119 military units
No post-game awards

PloufPlouf

Poseidon · Red
Win 1514 +9
EAPM
104.5
Favorite unit
Hippeus
33 fielded
Largest army
97
First expansion
9:05
Age path
HermesClassical · Research start 2:41
AphroditeHeroic · Research start 15:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production97 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

campuzanoantonio

Bought

Food400
Wood100

Sold

No sells

Total player market volume500

PloufPlouf

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

campuzanoantonio

Army · 119

Units

Ge Halberdier58
Wuzu Javelineer45
Pioneer13
Dao Swordsman2
Ya Zi1
Buildings 7 types
Farm12
Silo8
House7
Military Camp3
Market1
Temple1
Town Center1
God powers 2 invoked
Prosperous Seeds2

PloufPlouf

Army · 97

Units

Hippeus33
Toxotes25
Hypaspist13
Centaur11
Hoplite6
Theseus5
Atalanta3
Hippolyta1
Buildings 12 types
Farm18
House16
Storehouse7
Military Academy3
Archery Range2
Granary2
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 1 invoked
Lure1