Replay-derived match flow, timings, and composition.

Advanced match analysis

JOÃO_BR vs KyllByo

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
4172
Duration
9:54
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Winner
JOÃO_BR Huitzilopochtli · Elo 1171 +16
9:54 Match length
Defeated
KyllByo Amaterasu · Elo 1145 -16
53.7% win probability Pre-match · JOÃO_BR favored win probability 46.3%
Key momentsIn match order
First pressure
2:44 JOÃO_BR Warrior Priest trained
Fastest Classical
3:45* JOÃO_BR Malinalxochitl · estimated

JOÃO_BR

Huitzilopochtli · Blue
Win 1171 +16
EAPM
41.2
Favorite unit
Warrior Priest
14 fielded
Largest army
14
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

KyllByo

Amaterasu · Red
Loss 1145 -16
EAPM
46.9
Favorite unit
Samurai
11 fielded
Largest army
30
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JOÃO_BR

Army · 14

Units

Warrior Priest14
Buildings 4 types
Sentry Tower5
House4
Calpulli2
Temple1
God powers 2 invoked
Blood Pact1
Infestation1

KyllByo

Army · 30

Units

Samurai11
Yumi Archer7
Bushi5
Yari Spearman4
Wanyudo2
Kitsune1
Buildings 9 types
House8
Wall3
Dojo1
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
Watermill1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1