Replay-derived match flow, timings, and composition.

Advanced match analysis

Asylbewerber vs sephirawk

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
11373
Duration
34:19
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
Asylbewerber Zeus · Elo 866 -17
34:19 Match length
Winner
sephirawk Amaterasu · Elo 882 +17
47.7% win probability Pre-match · sephirawk favored win probability 52.3%
Key momentsIn match order
Fastest Classical
4:30* Asylbewerber Hermes · estimated
First pressure
4:50 Asylbewerber Military Academy
Armory timing
6:26 Asylbewerber Armory
First extra TC
7:05 Asylbewerber Town Center
Market timing
10:03 sephirawk Market
Fastest Heroic
11:36* Asylbewerber Dionysus · estimated
Fortress timing
17:33 sephirawk Castle
Fastest Mythic
21:38* sephirawk Takemikazuchi · estimated

Asylbewerber

Zeus · Blue
Loss 866 -17
EAPM
50.0
Favorite unit
Hoplite
106 fielded
Largest army
319
First expansion
7:05
Age path
HermesClassical · Est. start 3:30
DionysusHeroic · Est. start 10:21
HephaestusMythic · Est. start 20:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling37 wall build events
Market economy3,200 total resource volume
Large army production319 military units
No post-game awards

sephirawk

Amaterasu · Red
Win 882 +17
EAPM
22.8
Favorite unit
Samurai
68 fielded
Largest army
153
First expansion
7:27
Age path
MinakatatomiClassical · Research start 4:44
RaijinHeroic · Research start 11:23
TakemikazuchiMythic · Research start 19:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Market economy2,400 total resource volume
Large army production153 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,600 total volume

Asylbewerber

Bought

No buys

Sold

Food1,300
Wood1,900
Total player market volume3,200

sephirawk

Bought

Food2,400

Sold

No sells

Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Asylbewerber

Army · 319

Units

Hoplite106
Hypaspist104
Centaur26
Peltast25
Toxotes16
Myrmidon14
Hydra11
Petrobolos6
Jason4
Bellerophon3
Heracles2
Odysseus2
Buildings 12 types
Farm49
House45
Wall37
Military Academy27
Storehouse15
Granary8
Town Center8
Archery Range5
Fortress5
Armory3
Market2
Temple2
God powers 5 invoked
Cease Fire2
Bolt1
Bronze1
Plenty Vault1

sephirawk

Army · 153

Units

Samurai68
Onna Musha40
Onmyoji33
Shinobi10
Oyumi2
Buildings 12 types
Farm62
House22
Castle16
Dojo15
Watermill14
Shrine Japanese12
Market10
Town Center9
Mining Camp Japanese5
Armory2
Sentry Tower1
Temple1
God powers 7 invoked
Thunder Burst3
Solar Shield2
Divine Slash1
Shrine Of The Hunt1