Advanced match analysis
Asylbewerber vs sephirawk
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 11373
- Duration
- 34:19
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Asylbewerber
Zeus · Elo 866 -17
34:19
Match length
Winner
sephirawk
Amaterasu · Elo 882 +17
47.7% win probability
Pre-match · sephirawk favored
win probability 52.3%
Key momentsIn match order
Asylbewerber
Zeus · Blue- EAPM
- 50.0
- Favorite unit
- Hoplite 106 fielded
- Largest army
- 319
- First expansion
- 7:05
Age path
HermesClassical · Est. start 3:30
DionysusHeroic · Est. start 10:21
HephaestusMythic · Est. start 20:12
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling37 wall build events
Market economy3,200 total resource volume
Large army production319 military units
No post-game awards
sephirawk
Amaterasu · Red- EAPM
- 22.8
- Favorite unit
- Samurai 68 fielded
- Largest army
- 153
- First expansion
- 7:27
Age path
MinakatatomiClassical · Research start 4:44
RaijinHeroic · Research start 11:23
TakemikazuchiMythic · Research start 19:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Market economy2,400 total resource volume
Large army production153 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,600 total volume›
Asylbewerber
Bought
No buys
Sold
Total player market volume3,200
sephirawk
Bought
Sold
No sells
Total player market volume2,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.