Replay-derived match flow, timings, and composition.

Advanced match analysis

Thomas-87 vs Cap'nK

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
5546
Duration
19:54
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Thomas-87 Zeus · Elo 1081 +19
19:54 Match length
Defeated
Cap'nK Hades · Elo 1099 -19
47.4% win probability Pre-match · Cap'nK favored · Upset win probability 52.6%
Key momentsIn match order
Fastest Classical
4:06* Cap'nK Ares · estimated
First pressure
4:19 Cap'nK Archery Range
Market timing
4:32 Cap'nK Market
First extra TC
10:04 Thomas-87 Town Center
Armory timing
13:10 Thomas-87 Armory
Fastest Heroic
13:32* Cap'nK Apollo · estimated
Fortress timing
13:58 Cap'nK Fortress

Thomas-87

Zeus · Blue
Win 1081 +19
EAPM
39.0
Favorite unit
Toxotes
79 fielded
Largest army
139
First expansion
10:04
Age path
AthenaClassical · Research start 3:15
ApolloHeroic · Research start 14:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production139 military units
No post-game awards

Cap'nK

Hades · Red
Loss 1099 -19
EAPM
33.9
Favorite unit
Hypaspist
35 fielded
Largest army
96
First expansion
11:37
Age path
AresClassical · Est. start 3:06
ApolloHeroic · Est. start 12:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Thomas-87

Bought

No buys

Sold

No sells

Total player market volume0

Cap'nK

Bought

Food300
Wood100

Sold

Food100
Wood300
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thomas-87

Army · 139

Units

Toxotes79
Hoplite49
Minotaur3
Petrobolos3
Heracles2
Jason2
Odysseus1
Buildings 10 types
House16
Storehouse10
Farm9
Granary8
Archery Range3
Military Academy3
Town Center2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt2
Restoration1

Cap'nK

Army · 96

Units

Hypaspist35
Toxotes24
Hippeus15
Peltast10
Ajax3
Cyclops2
Manticore2
Petrobolos2
Achilles1
Chiron1
Prodromos1
Buildings 12 types
House9
Granary6
Farm5
Storehouse4
Archery Range3
Military Academy2
Stable2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 2 invoked
Sentinel1
Underworld Passage1