Replay-derived match flow, timings, and composition.

Advanced match analysis

VE_KAISER vs horvath

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
22730
Duration
21:16
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Defeated
VE_KAISER Zeus · Elo 1511 -9
21:16 Match length
Winner
horvath Freyr · Elo 1700 +9
25.2% win probability Pre-match · horvath favored win probability 74.8%
Key momentsIn match order
First pressure
4:08 horvath Hersir trained
Fastest Classical
5:09* VE_KAISER Athena · estimated
First extra TC
6:05 VE_KAISER Town Center
Armory timing
10:18 horvath Armory
Fortress timing
12:18 horvath Hill Fort
Fastest Heroic
13:03* horvath Aegir · estimated
Market timing
15:17 VE_KAISER Market
Fastest Mythic
20:19* horvath Vidar · estimated

VE_KAISER

Zeus · Blue
Loss 1511 -9
EAPM
78.3
Favorite unit
Hoplite
55 fielded
Largest army
145
First expansion
6:05
Age path
AthenaClassical · Research start 4:09
DionysusHeroic · Est. start 13:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling59 wall build events
Water commitment2 dock build events
Market economy1,100 total resource volume
Large army production145 military units
No post-game awards

horvath

Freyr · Red
Win 1700 +9
EAPM
72.7
Favorite unit
Jarl
33 fielded
Largest army
143
First expansion
13:06
Age path
FreyjaClassical · Est. start 4:23
AegirHeroic · Est. start 11:48
VidarMythic · Research start 18:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Water commitment2 dock build events
Large army production143 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

VE_KAISER

Bought

No buys

Sold

Food100
Wood1,000
Total player market volume1,100

horvath

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VE_KAISER

Army · 145

Units

Hoplite55
Peltast33
Toxotes25
Hypaspist15
Minotaur8
Jason3
Pentekonter3
Heracles1
Odysseus1
Trireme1
Buildings 12 types
Wall59
House18
Storehouse16
Farm12
Archery Range7
Granary7
Military Academy6
Town Center3
Armory2
Dock2
Market2
Temple1
God powers 7 invoked
Bolt4
Restoration2
Bronze1

horvath

Army · 143

Units

Jarl33
Raiding Cavalry33
Throwing Axeman27
Huskarl22
Hersir11
Rock Giant7
Dragon Ship4
Valkyrie3
Berserk2
Longboat1
Buildings 11 types
House21
Farm15
Wall13
Great Hall6
Longhouse6
Ox Cart Building4
Hill Fort3
Armory2
Dock2
Temple2
Town Center2
God powers 2 invoked
Forest Fire1
Tempest1