Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs Peruvator

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
10093
Duration
28:40
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
Cyprus Thor · Elo 1489 +15
28:40 Match length
Defeated
Peruvator Zeus · Elo 1446 -15
56.2% win probability Pre-match · Cyprus favored win probability 43.8%
Key momentsIn match order
First pressure
1:46 Cyprus Hersir trained
Fastest Classical
3:47* Peruvator Hermes · estimated
Armory timing
6:35 Cyprus Dwarven Armory
Fastest Heroic
10:11* Cyprus Skadi · estimated
Market timing
10:52 Cyprus Market
First extra TC
13:49 Peruvator Town Center
Fortress timing
14:41 Cyprus Hill Fort
Fastest Mythic
17:50* Cyprus Baldr · estimated

Cyprus

Thor · Blue
Win 1489 +15
EAPM
58.7
Favorite unit
Throwing Axeman
43 fielded
Largest army
97
First expansion
20:19
Age path
FreyjaClassical · Research start 3:03
SkadiHeroic · Research start 8:56
BaldrMythic · Est. start 15:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling38 wall build events
Market economy3,200 total resource volume
Large army production97 military units
No post-game awards

Peruvator

Zeus · Red
Loss 1446 -15
EAPM
61.4
Favorite unit
Hypaspist
51 fielded
Largest army
141
First expansion
13:49
Age path
HermesClassical · Research start 2:47
DionysusHeroic · Est. start 10:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling19 wall build events
Market economy4,000 total resource volume
Large army production141 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,200 total volume

Cyprus

Bought

Food900
Wood400

Sold

Food900
Wood1,000
Total player market volume3,200

Peruvator

Bought

Food1,500
Wood2,500

Sold

No sells

Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army · 97

Units

Throwing Axeman43
Jarl17
Huskarl14
Hersir9
Berserk8
Ballista3
Valkyrie2
Frost Giant1
Buildings 10 types
Wall38
House24
Longhouse9
Ox Cart Building8
Great Hall6
Hill Fort3
Temple2
Dwarven Armory1
Market1
Town Center1
God powers 5 invoked
Dwarven Mine1
Forest Fire1
Frost1
Ragnarok1
Titan Gate1

Peruvator

Army · 141

Units

Hypaspist51
Hoplite33
Toxotes31
Peltast17
Jason5
Heracles3
Odysseus1
Buildings 13 types
House32
Farm30
Wall19
Storehouse15
Granary9
Sentry Tower9
Town Center7
Military Academy5
Archery Range4
Armory1
Fortress1
Market1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Cease Fire1