Replay-derived match flow, timings, and composition.

Advanced match analysis

[NwG]WaRRioR + Tom Marvolo Riddle + TrainingDay + Morphex_ vs Gary # 27 + mshop23x + Briegel der Busch + Lucere

Queue
Ranked 4v4 Supremacy
Map
Oasis
Map Seed
31591
Duration
19:53
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 1676
[NwG]WaRRioR Freyr · Elo 1726 -20
Tom Marvolo Riddle Poseidon · Elo 1723 -19
TrainingDay Freyr · Elo 1643 -16
Morphex_ Gaia · Elo 1614 -14
19:53 Match length
Victory Team Elo 1660
Gary # 27 Thor · Elo 1655 +20
mshop23x Freyr · Elo 1263 +31
Briegel der Busch Tsukuyomi · Elo 1864 +9
Lucere Poseidon · Elo 1860 +9
52.3% win probability Pre-match · [NwG]WaRRioR + Tom Marvolo Riddle + TrainingDay + Morphex_ favored · Upset win probability 47.7%
Key momentsIn match order
First pressure
1:13 Gary # 27 Hersir trained
Fastest Classical
3:31* Tom Marvolo Riddle Hermes · estimated
First extra TC
4:09 Tom Marvolo Riddle Town Center
Market timing
6:38 [NwG]WaRRioR Market
Armory timing
6:54 TrainingDay Armory
Fortress timing
9:16 Briegel der Busch Castle
Fastest Heroic
9:20* Briegel der Busch Hachiman · estimated
Fastest Mythic
11:46* Briegel der Busch Okuninushi · estimated

[NwG]WaRRioR

Freyr · Blue · Team 1
Loss 1726 -20
EAPM
135.5
Favorite unit
Throwing Axeman
112 fielded
Largest army
395
First expansion
5:26
Age path
UllrClassical · Research start 3:43
AegirHeroic · Research start 11:04
VidarMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy4,200 total resource volume
Large army production395 military units
No post-game awards

Gary # 27

Thor · Grey · Team 2
Win 1655 +20
EAPM
148.4
Favorite unit
Berserk
122 fielded
Largest army
282
First expansion
7:57
Age path
FreyjaClassical · Research start 3:33
SkadiHeroic · Est. start 13:20
TyrMythic · Est. start 15:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Large army production282 military units
No post-game awards

Tom Marvolo Riddle

Poseidon · Yellow · Team 1
Loss 1723 -19
EAPM
93.7
Favorite unit
Hippeus
129 fielded
Largest army
387
First expansion
4:09
Age path
HermesClassical · Research start 2:31
DionysusHeroic · Est. start 11:57
ArtemisMythic · Est. start 17:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy4,200 total resource volume
Large army production387 military units
No post-game awards

mshop23x

Freyr · Green · Team 2
Win 1263 +31
EAPM
40.7
Favorite unit
Godi
85 fielded
Largest army
264
First expansion
6:23
Age path
UllrClassical · Est. start 4:12
AegirHeroic · Est. start 11:29
VidarMythic · Est. start 16:33
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production264 military units
No post-game awards

TrainingDay

Freyr · Cyan · Team 1
Loss 1643 -16
EAPM
54.6
Favorite unit
Throwing Axeman
30 fielded
Largest army
120
First expansion
5:43
Age path
FreyjaClassical · Est. start 3:13
BragiHeroic · Est. start 10:23
HelMythic · Est. start 14:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production120 military units
No post-game awards

Briegel der Busch

Tsukuyomi · Pink · Team 2
Win 1864 +9
EAPM
93.7
Favorite unit
Yari Spearman
129 fielded
Largest army
310
First expansion
4:40
Age path
Inari OkamiClassical · Research start 3:41
HachimanHeroic · Est. start 8:24
OkuninushiMythic · Est. start 10:16
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy4,300 total resource volume
Large army production310 military units
No post-game awards

Morphex_

Gaia · Orange · Team 1
Loss 1614 -14
EAPM
63.2
Favorite unit
Murmillo
205 fielded
Largest army
348
First expansion
6:46
Age path
OceanusClassical · Est. start 2:49
RheiaHeroic · Est. start 13:15
AtlasMythic · Est. start 16:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production348 military units
No post-game awards

Lucere

Poseidon · Red · Team 2
Win 1860 +9
EAPM
80.9
Favorite unit
Hetairos
74 fielded
Largest army
160
First expansion
5:28
Age path
HermesClassical · Research start 2:55
DionysusHeroic · Est. start 12:33
HephaestusMythic · Est. start 16:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy4,000 total resource volume
Large army production160 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 17,700 total volume

[NwG]WaRRioR

Bought

Food2,900
Wood1,300

Sold

No sells

Total player market volume4,200

Gary # 27

Bought

No buys

Sold

No sells

Total player market volume0

Tom Marvolo Riddle

Bought

Food1,400
Wood100

Sold

Food600
Wood2,100
Total player market volume4,200

mshop23x

Bought

No buys

Sold

No sells

Total player market volume0

TrainingDay

Bought

No buys

Sold

No sells

Total player market volume0

Briegel der Busch

Bought

Food1,400
Wood2,900

Sold

No sells

Total player market volume4,300

Morphex_

Bought

Food1,000

Sold

No sells

Total player market volume1,000

Lucere

Bought

Food1,500
Wood500

Sold

Food1,100
Wood900
Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[NwG]WaRRioR

Army · 395

Units

Throwing Axeman112
Jarl100
Rock Giant45
Godi40
Raiding Cavalry26
Berserk21
Hersir20
Draugr15
Hirdman6
Huskarl5
Portable Ram5
Buildings 10 types
Farm101
Wall27
House22
Ox Cart Building16
Longhouse9
Great Hall8
Temple4
Town Center4
Armory3
Market1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Gary # 27

Army · 282

Units

Berserk122
Throwing Axeman55
Hirdman30
Jarl28
Hersir19
Godi15
Raiding Cavalry8
Huskarl3
Ballista1
Valkyrie1
Buildings 11 types
Farm61
Wall23
House22
Longhouse20
Ox Cart Building8
Market7
Hill Fort4
Great Hall3
Town Center3
Dwarven Armory2
Temple1
God powers 5 invoked
Frost2
Dwarven Mine1
Fimbulwinter1
Forest Fire1

Tom Marvolo Riddle

Army · 387

Units

Hippeus129
Prodromos117
Toxotes83
Centaur26
Petrobolos15
Atalanta6
Theseus6
Hydra3
Hippolyta2
Buildings 12 types
Farm48
House19
Storehouse14
Archery Range7
Stable6
Granary4
Town Center2
Armory1
Fortress1
Market1
Military Academy1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

mshop23x

Army · 264

Units

Godi85
Throwing Axeman69
Berserk40
Jarl25
Huskarl21
Hersir14
Portable Ram10
Buildings 11 types
Farm50
House23
Wall23
Great Hall11
Ox Cart Building7
Longhouse6
Armory3
Market3
Town Center2
Hill Fort1
Temple1
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1

TrainingDay

Army · 120

Units

Throwing Axeman30
Jarl14
Berserk13
Hersir12
Huskarl12
Portable Ram9
Godi7
Raiding Cavalry7
Ballista6
Fire Giant4
Valkyrie4
Battle Boar1
Hirdman1
Buildings 11 types
Farm48
House24
Wall6
Ox Cart Building5
Great Hall4
Longhouse4
Armory3
Hill Fort3
Temple3
Market2
Town Center2
God powers 3 invoked
Flaming Weapons1
Gullinbursti1
Nidhogg1

Briegel der Busch

Army · 310

Units

Yari Spearman129
Yumi Horse Archer81
Oyumi46
Naginata Rider26
Onmyoji22
Daimyo4
Yumi Archer2
Buildings 14 types
Farm45
House24
Watermill17
Mining Camp Japanese10
Shrine Japanese10
Guardhouse9
Sentry Tower9
Wall6
Stable Japanese4
Market3
Town Center3
Castle2
Armory1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

Morphex_

Army · 348

Units

Murmillo205
Arcus80
Contarius35
Turma7
Oracle6
Cheiroballista5
Caladria4
Katapeltes4
Destroyer2
Buildings 11 types
Farm16
Military Barracks11
Manor9
Counter Barracks8
Market4
Wall4
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 10 invoked
Carnivora3
Gaia Forest3
Traitor3
Implode1

Lucere

Army · 160

Units

Hetairos74
Hippeus51
Atalanta7
Centaur7
Theseus7
Helepolis4
Petrobolos4
Hippolyta3
Polyphemus2
Prodromos1
Buildings 12 types
Farm41
Storehouse20
House17
Stable9
Wall6
Fortress5
Armory4
Town Center3
Granary2
Market2
Temple2
Military Academy1
God powers 5 invoked
Bronze2
Cease Fire1
Lure1
Plenty Vault1