Replay-derived match flow, timings, and composition.

Advanced match analysis

andre ar7 vs DennisMakotoito

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
12349
Duration
29:18
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
andre ar7 Zeus · Elo 1058 -15
29:18 Match length
Winner
DennisMakotoito Quetzalcoatl · Elo 1107 +15
43.0% win probability Pre-match · DennisMakotoito favored win probability 57.0%
Key momentsIn match order
First pressure
3:27 DennisMakotoito Warrior Priest trained
Fastest Classical
4:12* andre ar7 Athena · estimated
Armory timing
5:34 DennisMakotoito Armory
First extra TC
8:41 DennisMakotoito Town Center
Fastest Heroic
10:30* andre ar7 Dionysus · estimated
Fortress timing
15:36 andre ar7 Fortress
Fastest Mythic
22:47* andre ar7 Hera · estimated
Market timing
24:11 DennisMakotoito Market

andre ar7

Zeus · Green
Loss 1058 -15
EAPM
40.9
Favorite unit
Toxotes
64 fielded
Largest army
183
First expansion
12:57
Age path
AthenaClassical · Research start 3:12
DionysusHeroic · Research start 9:15
HeraMythic · Research start 20:47
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production183 military units
No post-game awards

DennisMakotoito

Quetzalcoatl · Red
Win 1107 +15
EAPM
39.0
Favorite unit
Ocelotl Warrior
34 fielded
Largest army
151
First expansion
8:41
Age path
PatecatlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 10:18
TlalocMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Market economy1,000 total resource volume
Large army production151 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

andre ar7

Bought

No buys

Sold

No sells

Total player market volume0

DennisMakotoito

Bought

Food1,000

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andre ar7

Army · 183

Units

Toxotes64
Hoplite55
Helepolis13
Petrobolos8
Hippeus6
Jason6
Odysseus6
Prodromos6
Bellerophon5
Heracles5
Hypaspist4
Myrmidon3
Minotaur2
Buildings 13 types
Farm42
House32
Storehouse9
Archery Range6
Granary6
Fortress5
Military Academy5
Stable4
Temple4
Town Center2
Armory1
Sentry Tower1
Village Center1
God powers 6 invoked
Bolt3
Bronze1
Lightning Storm1
Restoration1

DennisMakotoito

Army · 151

Units

Ocelotl Warrior34
Jaguar Rider31
Warrior Priest23
Eagle Warrior14
Tequihua Archer13
Otontin10
Coyote Warrior9
Shorn One8
Tlamanih Spearman6
Quimichin Spy3
Buildings 12 types
Farm46
House29
Calpulli19
Wall16
Nobles Hut8
War Hut8
Great Temple4
Temple4
Town Center4
Armory2
Sentry Tower2
Market1
God powers 5 invoked
Earth Monster2
Monolith Of Tlaloc2
Agave Bloom1