Replay-derived match flow, timings, and composition.

Advanced match analysis

Serhan vs Michee

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
29593
Duration
15:48
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Winner
Serhan Zeus · Elo 1043 +17
15:48 Match length
Defeated
Michee Poseidon · Elo 1024 -17
52.7% win probability Pre-match · Serhan favored win probability 47.3%
Key momentsIn match order
Fastest Classical
3:37* Michee Hermes · estimated
First pressure
4:09 Serhan Military Academy
First extra TC
7:04 Serhan Town Center
Armory timing
11:21 Michee Armory
Fastest Heroic
12:55* Serhan Dionysus · estimated
Fortress timing
13:23 Serhan Fortress

Serhan

Zeus · Purple
Win 1043 +17
EAPM
34.4
Favorite unit
Hoplite
15 fielded
Largest army
31
First expansion
7:04
Age path
AthenaClassical · Research start 2:55
DionysusHeroic · Research start 11:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
No post-game awards

Michee

Poseidon · Red
Loss 1024 -17
EAPM
26.8
Favorite unit
Toxotes
10 fielded
Largest army
25
First expansion
—
Age path
HermesClassical · Research start 2:37
AphroditeHeroic · Research start 12:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Serhan

Army · 31

Units

Hoplite15
Hippeus9
Prodromos4
Heracles1
Jason1
Odysseus1
Buildings 10 types
House27
Wall17
Granary8
Military Academy4
Storehouse4
Stable3
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Michee

Army · 25

Units

Toxotes10
Centaur7
Nemean Lion4
Theseus2
Atalanta1
Hippolyta1
Buildings 8 types
House9
Wall9
Storehouse4
Archery Range2
Granary2
Military Academy2
Armory1
Temple1
God powers 1 invoked
Lure1