Advanced match analysis
ChamboMango vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 10384
- Duration
- 20:51
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
ChamboMango
Hades · Elo 1076 -14
20:51
Match length
Winner
Ocebe_VIP
Quetzalcoatl · Elo 1137 +14
41.3% win probability
Pre-match · Ocebe_VIP favored
win probability 58.7%
Key momentsIn match order
ChamboMango
Hades · Blue- EAPM
- 35.3
- Favorite unit
- Toxotes 59 fielded
- Largest army
- 186
- First expansion
- 6:31
Age path
AthenaClassical · Research start 2:48
ApolloHeroic · Research start 9:53
ArtemisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,100 total resource volume
Large army production186 military units
No post-game awards
Ocebe_VIP
Quetzalcoatl · Red- EAPM
- 30.2
- Favorite unit
- Warrior Priest 31 fielded
- Largest army
- 103
- First expansion
- 5:44
Age path
PatecatlClassical · Research start 3:58
CoatlicueHeroic · Research start 14:50
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy500 total resource volume
Large army production103 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
ChamboMango
Bought
No buys
Sold
Total player market volume1,100
Ocebe_VIP
Bought
Sold
No sells
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ChamboMango
Army · 186Units
Buildings ›11 types
God powers ›4 invoked
Ocebe_VIP
Army · 103Units
Centzon Totochtin4