Replay-derived match flow, timings, and composition.

Advanced match analysis

ChamboMango vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
10384
Duration
20:51
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
ChamboMango Hades · Elo 1076 -14
20:51 Match length
Winner
Ocebe_VIP Quetzalcoatl · Elo 1137 +14
41.3% win probability Pre-match · Ocebe_VIP favored win probability 58.7%
Key momentsIn match order
First pressure
3:18 Ocebe_VIP Warrior Priest trained
Fastest Classical
3:48* ChamboMango Athena · estimated
First extra TC
5:44 Ocebe_VIP Town Center
Armory timing
7:23 ChamboMango Armory
Fastest Heroic
11:08* ChamboMango Apollo · estimated
Market timing
12:37 Ocebe_VIP Market
Fortress timing
14:43 ChamboMango Fortress

ChamboMango

Hades · Blue
Loss 1076 -14
EAPM
35.3
Favorite unit
Toxotes
59 fielded
Largest army
186
First expansion
6:31
Age path
AthenaClassical · Research start 2:48
ApolloHeroic · Research start 9:53
ArtemisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,100 total resource volume
Large army production186 military units
No post-game awards

Ocebe_VIP

Quetzalcoatl · Red
Win 1137 +14
EAPM
30.2
Favorite unit
Warrior Priest
31 fielded
Largest army
103
First expansion
5:44
Age path
PatecatlClassical · Research start 3:58
CoatlicueHeroic · Research start 14:50
XolotlMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy500 total resource volume
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

ChamboMango

Bought

No buys

Sold

Food100
Wood1,000
Total player market volume1,100

Ocebe_VIP

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChamboMango

Army · 186

Units

Toxotes59
Hoplite55
Peltast55
Ajax5
Hypaspist5
Achilles4
Chiron1
Manticore1
Petrobolos1
Buildings 11 types
Farm35
House18
Storehouse14
Archery Range6
Granary6
Military Academy4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1

Ocebe_VIP

Army · 103

Units

Warrior Priest31
Tequihua Archer27
Coyote Warrior22
Tlamanih Spearman8
Otontin7
Centzon Totochtin4
Ocelotl Warrior4
Buildings 10 types
Farm29
House16
Calpulli12
Nobles Hut4
War Hut4
Town Center3
Great Temple2
Temple2
Armory1
Market1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1