Replay-derived match flow, timings, and composition.

Advanced match analysis

BANCO INTERBANK + CodeSoucoupe769 + DangerECM vs Sexman Uncool + Robs + SearElf

Queue
Ranked 3v3 Supremacy
Map
Mirage
Map Seed
9619
Duration
1:41:32
Patch
19.17020
Played
· 6 hours ago
Mirage map preview
MapMirage
Victory Team Elo 932
BANCO INTERBANK Poseidon · Elo 728 +20
CodeSoucoupe769 Poseidon · Elo 1153 +4
DangerECM Zeus · Elo 916 +36
1:41:32 Match length
Defeat Team Elo 808
Sexman Uncool Zeus · Elo 864 -16
Robs Gaia · Elo 810 -12
SearElf Gaia · Elo 751 -9
67.1% win probability Pre-match · BANCO INTERBANK + CodeSoucoupe769 + DangerECM favored win probability 32.9%
Key momentsIn match order
Fastest Classical
3:33* SearElf Oceanus · estimated
First pressure
4:37 SearElf Counter Barracks
Market timing
6:14 Sexman Uncool Market
Armory timing
6:29 Robs Armory
First extra TC
6:48 CodeSoucoupe769 Town Center
Fastest Heroic
11:35* CodeSoucoupe769 Dionysus · estimated
Fortress timing
13:52 CodeSoucoupe769 Fortress
Fastest Mythic
16:52* CodeSoucoupe769 Hephaestus · estimated

BANCO INTERBANK

Poseidon · Blue · Team 1
Win 728 +20
EAPM
36.4
Favorite unit
Hippeus
432 fielded
Largest army
706
First expansion
9:54
Age path
HermesClassical · Research start 3:39
AphroditeHeroic · Research start 13:07
HephaestusMythic · Research start 24:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Water commitment6 dock build events
Market economy900 total resource volume
Large army production706 military units
No post-game awards

Sexman Uncool

Zeus · Red · Team 2
Loss 864 -16
EAPM
52.4
Favorite unit
Myrmidon
818 fielded
Largest army
1,055
First expansion
7:47
Age path
AthenaClassical · Research start 3:37
ApolloHeroic · Research start 13:55
HephaestusMythic · Research start 20:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling67 wall build events
Water commitment1 dock build events
Market economy81,500 total resource volume
Large army production1,055 military units
No post-game awards

CodeSoucoupe769

Poseidon · Yellow · Team 1
Win 1153 +4
EAPM
76.4
Favorite unit
Hetairos
1,275 fielded
Largest army
1,851
First expansion
6:48
Age path
HermesClassical · Est. start 4:31
DionysusHeroic · Est. start 10:20
HephaestusMythic · Est. start 14:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom39 expansion build events
Heavy walling15 wall build events
Water commitment3 dock build events
Market economy104,000 total resource volume
Large army production1,851 military units
No post-game awards

Robs

Gaia · Green · Team 2
Loss 810 -12
EAPM
25.9
Favorite unit
Fanatic
576 fielded
Largest army
771
First expansion
9:43
Age path
OceanusClassical · Est. start 4:22
RheiaHeroic · Est. start 16:04
AtlasMythic · Est. start 34:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom16 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy130,100 total resource volume
Large army production771 military units
No post-game awards

DangerECM

Zeus · Cyan · Team 1
Win 916 +36
EAPM
14.9
Favorite unit
Hippeus
287 fielded
Largest army
812
First expansion
14:03
Age path
HermesClassical · Research start 5:42
DionysusHeroic · Research start 13:50
HephaestusMythic · Research start 34:58
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom6 expansion build events
Heavy walling11 wall build events
Water commitment3 dock build events
Market economy1,300 total resource volume
Large army production812 military units
No post-game awards

SearElf

Gaia · Pink · Team 2
Loss 751 -9
EAPM
20.6
Favorite unit
Fanatic
318 fielded
Largest army
484
First expansion
9:32
Age path
OceanusClassical · Research start 2:33
RheiaHeroic · Research start 15:19
AtlasMythic · Research start 21:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Heavy walling37 wall build events
Water commitment1 dock build events
Market economy38,600 total resource volume
Large army production484 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 356,400 total volume

BANCO INTERBANK

Bought

No buys

Sold

Wood900
Total player market volume900

Sexman Uncool

Bought

Food1,900

Sold

Food54,200
Wood25,400
Total player market volume81,500

CodeSoucoupe769

Bought

No buys

Sold

Food46,500
Wood57,500
Total player market volume104,000

Robs

Bought

Food600

Sold

Food106,500
Wood23,000
Total player market volume130,100

DangerECM

Bought

Wood1,300

Sold

No sells

Total player market volume1,300

SearElf

Bought

Food400
Wood1,000

Sold

Food16,800
Wood20,400
Total player market volume38,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BANCO INTERBANK

Army · 706

Units

Hippeus432
Hypaspist106
Centaur50
Hoplite22
Prodromos20
Colossus19
Atalanta12
Petrobolos11
Hippolyta9
Theseus9
Nemean Lion6
Polyphemus6
Scylla4
Buildings 15 types
House29
Farm26
Stable26
Wall15
Storehouse14
Temple12
Fortress10
Military Academy10
Dock6
Market4
Granary3
Sentry Tower3
Town Center3
Armory2
Wonder1
God powers 14 invoked
Curse5
Plenty Vault4
Cease Fire3
Lure1
Titan Gate1

Sexman Uncool

Army · 1055

Units

Myrmidon818
Hoplite99
Minotaur34
Hypaspist19
Colossus14
Heracles11
Jason11
Petrobolos11
Manticore10
Bellerophon9
Helepolis9
Odysseus9
Transport Ship Greek1
Buildings 13 types
Farm68
Wall67
House54
Fortress21
Military Academy12
Storehouse11
Granary7
Temple6
Town Center6
Sentry Tower2
Armory1
Dock1
Market1
God powers 17 invoked
Underworld Passage6
Restoration5
Bolt3
Plenty Vault2
Titan Gate1

CodeSoucoupe769

Army · 1851

Units

Hetairos1275
Hypaspist386
Hydra50
Toxotes29
Polyphemus21
Atalanta20
Theseus20
Hippeus17
Petrobolos17
Hippolyta14
Colossus2
Buildings 14 types
Town Center39
House16
Storehouse15
Wall15
Farm12
Fortress11
Military Academy9
Archery Range6
Stable6
Temple5
Dock3
Market3
Wonder3
Armory1
God powers 29 invoked
Plenty Vault15
Bronze7
Cease Fire5
Lure1
Titan Gate1

Robs

Army · 771

Units

Fanatic576
Destroyer110
Katapeltes56
Murmillo23
Oracle6
Buildings 14 types
Farm78
Manor34
Wall22
Palace21
Town Center12
Market5
Military Barracks4
Sentry Tower4
Village Center4
Counter Barracks3
Temple3
Armory2
Dock1
Economic Guild1
God powers 28 invoked
Carnivora11
Gaia Forest10
Traitor6
Implode1

DangerECM

Army · 812

Units

Hippeus287
Toxotes284
Hoplite99
Hypaspist26
Colossus23
Prodromos23
Petrobolos19
Heracles8
Myrmidon8
Odysseus7
Bellerophon6
Helepolis6
Jason6
Hydra3
Peltast3
Scylla2
Carcinos1
Centaur1
Buildings 15 types
House31
Fortress13
Wall11
Storehouse10
Military Academy5
Stable5
Temple5
Archery Range4
Town Center4
Dock3
Market3
Granary2
Village Center2
Armory1
Sentry Tower1
God powers 8 invoked
Bolt3
Bronze2
Cease Fire2
Plenty Vault1

SearElf

Army · 484

Units

Fanatic318
Katapeltes96
Behemoth18
Destroyer16
Oracle11
Caladria8
Fire Siphon6
Murmillo6
Cheiroballista3
Arcus1
Transport Ship Atlantean1
Buildings 13 types
Wall37
Farm23
Manor19
Palace13
Town Center10
Military Barracks6
Counter Barracks4
Economic Guild2
Market2
Temple2
Armory1
Dock1
Sentry Tower1
God powers 22 invoked
Gaia Forest10
Traitor6
Carnivora3
Implode2
Titan Gate1