Advanced match analysis
BANCO INTERBANK + CodeSoucoupe769 + DangerECM vs Sexman Uncool + Robs + SearElf
- Queue
- Ranked 3v3 Supremacy
- Map
- Mirage
- Map Seed
- 9619
- Duration
- 1:41:32
- Patch
- 19.17020
- Played
- · 6 hours ago
Victory
Team Elo 932
BANCO INTERBANK
Poseidon · Elo 728 +20
CodeSoucoupe769
Poseidon · Elo 1153 +4
DangerECM
Zeus · Elo 916 +36
1:41:32
Match length
Defeat
Team Elo 808
Sexman Uncool
Zeus · Elo 864 -16
Robs
Gaia · Elo 810 -12
SearElf
Gaia · Elo 751 -9
67.1% win probability
Pre-match · BANCO INTERBANK + CodeSoucoupe769 + DangerECM favored
win probability 32.9%
Key momentsIn match order
BANCO INTERBANK
Poseidon · Blue · Team 1- EAPM
- 36.4
- Favorite unit
- Hippeus 432 fielded
- Largest army
- 706
- First expansion
- 9:54
Age path
HermesClassical · Research start 3:39
AphroditeHeroic · Research start 13:07
HephaestusMythic · Research start 24:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Water commitment6 dock build events
Market economy900 total resource volume
Large army production706 military units
No post-game awards
Sexman Uncool
Zeus · Red · Team 2- EAPM
- 52.4
- Favorite unit
- Myrmidon 818 fielded
- Largest army
- 1,055
- First expansion
- 7:47
Age path
AthenaClassical · Research start 3:37
ApolloHeroic · Research start 13:55
HephaestusMythic · Research start 20:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling67 wall build events
Water commitment1 dock build events
Market economy81,500 total resource volume
Large army production1,055 military units
No post-game awards
CodeSoucoupe769
Poseidon · Yellow · Team 1- EAPM
- 76.4
- Favorite unit
- Hetairos 1,275 fielded
- Largest army
- 1,851
- First expansion
- 6:48
Age path
HermesClassical · Est. start 4:31
DionysusHeroic · Est. start 10:20
HephaestusMythic · Est. start 14:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom39 expansion build events
Heavy walling15 wall build events
Water commitment3 dock build events
Market economy104,000 total resource volume
Large army production1,851 military units
No post-game awards
Robs
Gaia · Green · Team 2- EAPM
- 25.9
- Favorite unit
- Fanatic 576 fielded
- Largest army
- 771
- First expansion
- 9:43
Age path
OceanusClassical · Est. start 4:22
RheiaHeroic · Est. start 16:04
AtlasMythic · Est. start 34:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom16 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy130,100 total resource volume
Large army production771 military units
No post-game awards
DangerECM
Zeus · Cyan · Team 1- EAPM
- 14.9
- Favorite unit
- Hippeus 287 fielded
- Largest army
- 812
- First expansion
- 14:03
Age path
HermesClassical · Research start 5:42
DionysusHeroic · Research start 13:50
HephaestusMythic · Research start 34:58
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom6 expansion build events
Heavy walling11 wall build events
Water commitment3 dock build events
Market economy1,300 total resource volume
Large army production812 military units
No post-game awards
SearElf
Gaia · Pink · Team 2- EAPM
- 20.6
- Favorite unit
- Fanatic 318 fielded
- Largest army
- 484
- First expansion
- 9:32
Age path
OceanusClassical · Research start 2:33
RheiaHeroic · Research start 15:19
AtlasMythic · Research start 21:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Heavy walling37 wall build events
Water commitment1 dock build events
Market economy38,600 total resource volume
Large army production484 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 356,400 total volume›
BANCO INTERBANK
Bought
No buys
Sold
Total player market volume900
Sexman Uncool
Bought
Sold
Total player market volume81,500
CodeSoucoupe769
Bought
No buys
Sold
Total player market volume104,000
Robs
Bought
Sold
Total player market volume130,100
DangerECM
Bought
Sold
No sells
Total player market volume1,300
SearElf
Bought
Sold
Total player market volume38,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.