Advanced match analysis
PloufPlouf vs [DoD]Stoochio
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 32523
- Duration
- 36:47
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
PloufPlouf
Poseidon · Elo 1505 -21
36:47
Match length
Winner
[DoD]Stoochio
Freyr · Elo 1441 +21
59.1% win probability
Pre-match · PloufPlouf favored · Upset
win probability 40.9%
Key momentsIn match order
PloufPlouf
Poseidon · Blue- EAPM
- 91.1
- Favorite unit
- Hoplite 108 fielded
- Largest army
- 319
- First expansion
- 7:38
Age path
HermesClassical · Research start 2:33
AphroditeHeroic · Research start 11:32
ArtemisMythic · Research start 20:49
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling19 wall build events
Market economy2,400 total resource volume
Large army production319 military units
No post-game awards
[DoD]Stoochio
Freyr · Red- EAPM
- 51.5
- Favorite unit
- Berserk 210 fielded
- Largest army
- 655
- First expansion
- 9:30
Age path
UllrClassical · Research start 3:16
AegirHeroic · Est. start 12:47
VidarMythic · Est. start 33:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling21 wall build events
Market economy9,600 total resource volume
Large army production655 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 12,000 total volume›
PloufPlouf
Bought
Sold
Total player market volume2,400
[DoD]Stoochio
Bought
Sold
Total player market volume9,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.