Replay-derived match flow, timings, and composition.

Advanced match analysis

higornog96 vs diable

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
25252
Duration
0:02
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Defeated
higornog96 Loki · Elo 1157 -20
0:02 Match length
Winner
diable Gaia · Elo 1108 +20
57.0% win probability Pre-match · higornog96 favored · Upset win probability 43.0%

higornog96

Loki · Yellow
Loss 1157 -20
EAPM
0.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

diable

Gaia · Grey
Win 1108 +20
EAPM
55.8
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

higornog96

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

diable

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.