Replay-derived match flow, timings, and composition.

Advanced match analysis

Yittan vs Eddie

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
18209
Duration
17:13
Patch
19.17020
Played
· 6 hours ago
Anatolia map preview
MapAnatolia
Winner
Yittan Loki · Elo 1221 +15
17:13 Match length
Defeated
Eddie Poseidon · Elo 1165 -15
58.0% win probability Pre-match · Yittan favored win probability 42.0%
Key momentsIn match order
First pressure
4:09 Yittan Hersir trained
Fastest Classical
5:30* Yittan Heimdall · estimated
Armory timing
8:00 Yittan Armory
Market timing
10:07 Yittan Market
Fastest Heroic
10:45* Yittan Bragi · estimated
Fortress timing
12:26 Yittan Hill Fort
Fastest Mythic
15:26* Yittan Hel · estimated

Yittan

Loki · Blue
Win 1221 +15
EAPM
47.3
Favorite unit
Throwing Axeman
52 fielded
Largest army
134
First expansion
—
Age path
HeimdallClassical · Est. start 4:30
BragiHeroic · Est. start 9:30
HelMythic · Est. start 13:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
Market economy500 total resource volume
Large army production134 military units
No post-game awards

Eddie

Poseidon · Red
Loss 1165 -15
EAPM
33.4
Favorite unit
Hippeus
25 fielded
Largest army
65
First expansion
—
Age path
HermesClassical · Est. start 4:33
AphroditeHeroic · Est. start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Yittan

Bought

No buys

Sold

Food500
Total player market volume500

Eddie

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yittan

Army · 134

Units

Throwing Axeman52
Hersir46
Portable Ram8
Jarl7
Raiding Cavalry7
Battle Boar4
Huskarl4
Einheri3
Berserk2
Godi1
Buildings 9 types
House30
Longhouse4
Great Hall2
Ox Cart Building2
Armory1
Dock1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Spy1

Eddie

Army · 65

Units

Hippeus25
Toxotes25
Prodromos7
Atalanta3
Theseus3
Hippolyta1
Peltast1
Buildings 10 types
House15
Dock5
Storehouse5
Archery Range4
Stable3
Armory1
Fortress1
Granary1
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1