Replay-derived match flow, timings, and composition.

Advanced match analysis

PowerGuido + Drakolino vs matarny + magueulemec

Queue
Ranked 2v2 Supremacy
Map
Midgard
Map Seed
27905
Duration
13:02
Patch
19.17020
Played
· 6 hours ago
Midgard map preview
MapMidgard
Victory Team Elo 1036
PowerGuido Shennong · Elo 1059 +14
Drakolino Tsukuyomi · Elo 1012 +16
13:02 Match length
Defeat Team Elo 955
matarny Odin · Elo 955 -45
magueulemec Kronos · Elo 955 -45
61.5% win probability Pre-match · PowerGuido + Drakolino favored win probability 38.5%
Key momentsIn match order
First pressure
3:00 PowerGuido Pioneer produced
Fastest Classical
3:32* Drakolino Inari Okami · estimated
Armory timing
7:22 magueulemec Armory
Fastest Heroic
10:53* PowerGuido Rushou · estimated

PowerGuido

Shennong · Blue · Team 1
Win 1059 +14
EAPM
51.2
Favorite unit
Dao Swordsman
8 fielded
Largest army
25
First expansion
—
Age path
ChiyouClassical · Research start 3:17
RushouHeroic · Est. start 9:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

matarny

Odin · Red · Team 2
Loss 955 -45
EAPM
8.1
Favorite unit
Hersir
7 fielded
Largest army
11
First expansion
—
Age path
HeimdallClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Drakolino

Tsukuyomi · Yellow · Team 1
Win 1012 +16
EAPM
33.7
Favorite unit
Naginata Rider
26 fielded
Largest army
36
First expansion
—
Age path
Inari OkamiClassical · Research start 2:47
FujinHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

magueulemec

Kronos · Green · Team 2
Loss 955 -45
EAPM
15.4
Favorite unit
Murmillo
16 fielded
Largest army
42
First expansion
—
Age path
LetoClassical · Research start 3:28
RheiaHeroic · Research start 10:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PowerGuido

Army · 25

Units

Dao Swordsman8
Fire Archer6
Pioneer6
Wuzu Javelineer3
Siege Crossbow2
Buildings 7 types
Farm11
House8
Silo4
Military Camp3
Armory1
Machine Workshop1
Temple1
God powers 2 invoked
Prosperous Seeds1
Venom Beast1

matarny

Army · 11

Units

Hersir7
Berserk3
Einheri1
Buildings 3 types
House7
Ox Cart Building1
Temple1
God powers 1 invoked
Great Hunt1

Drakolino

Army · 36

Units

Naginata Rider26
Bushi3
Onna Musha3
Samurai3
Yari Spearman1
Buildings 9 types
House10
Watermill6
Mining Camp Japanese4
Guardhouse2
Stable Japanese2
Armory1
Dojo1
Shrine Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1

magueulemec

Army · 42

Units

Murmillo16
Turma13
Automaton9
Contarius4
Buildings 6 types
Manor4
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers 3 invoked
Spider Lair2
Traitor1