Replay-derived match flow, timings, and composition.

Advanced match analysis

AragOrnn vs Neosaldina500mg

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
17173
Duration
13:45
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
AragOrnn Susanoo · Elo 1594 -13
13:45 Match length
Winner
Neosaldina500mg Oranos · Elo 1686 +13
37.1% win probability Pre-match · Neosaldina500mg favored win probability 62.9%
Key momentsIn match order
First pressure
3:22 Neosaldina500mg Counter Barracks
Fastest Classical
3:45* Neosaldina500mg Oceanus · estimated
Market timing
9:02 Neosaldina500mg Market
Armory timing
12:13 AragOrnn Armory
Fastest Heroic
13:01* Neosaldina500mg Hyperion · estimated

AragOrnn

Susanoo · Blue
Loss 1594 -13
EAPM
49.7
Favorite unit
Samurai
10 fielded
Largest army
34
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:45
FujinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Neosaldina500mg

Oranos · Red
Win 1686 +13
EAPM
51.7
Favorite unit
Murmillo
26 fielded
Largest army
55
First expansion
—
Age path
OceanusClassical · Est. start 2:45
HyperionHeroic · Est. start 11:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AragOrnn

Army · 34

Units

Samurai10
Naginata Rider9
Yumi Archer7
Bushi4
Kitsune2
Wanyudo2
Buildings 9 types
House11
Shrine Japanese4
Watermill4
Mining Camp Japanese2
Armory1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
God powers 4 invoked
Kusanagi3
Shrine Of The Hunt1

Neosaldina500mg

Army · 55

Units

Murmillo26
Katapeltes9
Contarius6
Cheiroballista5
Oracle4
Caladria3
Arcus2
Buildings 8 types
Manor5
Sky Passage4
Armory2
Military Barracks2
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 5 invoked
Carnivora2
Shockwave2
Chaos1