Advanced match analysis
viniciuszentilmadronaa vs Alexandre o Grande
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 11976
- Duration
- 44:45
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
viniciuszentilmadronaa
Isis · Elo 846 -15
44:45
Match length
Winner
Alexandre o Grande
Poseidon · Elo 894 +15
43.1% win probability
Pre-match · Alexandre o Grande favored
win probability 56.9%
Key momentsIn match order
viniciuszentilmadronaa
Isis · Blue- EAPM
- 47.5
- Favorite unit
- Camel Rider 299 fielded
- Largest army
- 654
- First expansion
- 5:00
Age path
AnubisClassical · Research start 3:51
NephthysHeroic · Research start 7:55
ThothMythic · Research start 21:33
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Market economy1,000 total resource volume
Large army production654 military units
No post-game awards
Alexandre o Grande
Poseidon · Red- EAPM
- 33.1
- Favorite unit
- Hetairos 80 fielded
- Largest army
- 251
- First expansion
- 5:22
Age path
AresClassical · Research start 4:21
AphroditeHeroic · Research start 10:26
ArtemisMythic · Research start 18:38
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Large army production251 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
viniciuszentilmadronaa
Bought
Sold
No sells
Total player market volume1,000
Alexandre o Grande
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.