Replay-derived match flow, timings, and composition.

Advanced match analysis

ThirtyEleven vs Jethro Tull

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
4829
Duration
22:33
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Defeated
ThirtyEleven Hades · Elo 983 -16
22:33 Match length
Winner
Jethro Tull Freyr · Elo 1015 +16
45.4% win probability Pre-match · Jethro Tull favored win probability 54.6%
Key momentsIn match order
First pressure
4:11 Jethro Tull Hersir trained
Fastest Classical
4:20* ThirtyEleven Ares · estimated
First extra TC
6:41 ThirtyEleven Town Center
Market timing
8:20 Jethro Tull Market
Armory timing
9:13 ThirtyEleven Armory
Fastest Heroic
11:32* Jethro Tull Bragi · estimated
Fortress timing
15:21 ThirtyEleven Fortress

ThirtyEleven

Hades · Blue
Loss 983 -16
EAPM
23.6
Favorite unit
Toxotes
20 fielded
Largest army
85
First expansion
6:41
Age path
AresClassical · Est. start 3:20
ApolloHeroic · Est. start 10:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production85 military units
No post-game awards

Jethro Tull

Freyr · Red
Win 1015 +16
EAPM
34.4
Favorite unit
Raiding Cavalry
26 fielded
Largest army
158
First expansion
14:42
Age path
UllrClassical · Research start 3:37
BragiHeroic · Est. start 10:17
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy1,100 total resource volume
Large army production158 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

ThirtyEleven

Bought

No buys

Sold

No sells

Total player market volume0

Jethro Tull

Bought

Food600
Wood300

Sold

Wood200
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThirtyEleven

Army · 85

Units

Toxotes20
Hypaspist19
Hippeus17
Hoplite14
Achilles4
Ajax4
Chiron3
Prodromos3
Peltast1
Buildings 13 types
Farm18
House17
Wall8
Granary5
Storehouse4
Fortress3
Military Academy2
Temple2
Town Center2
Archery Range1
Armory1
Sentry Tower1
Stable1
God powers 2 invoked
Sentinel1
Underworld Passage1

Jethro Tull

Army · 158

Units

Raiding Cavalry26
Jarl25
Throwing Axeman22
Godi20
Portable Ram16
Huskarl15
Hersir13
Battle Boar7
Fafnir5
Hirdman5
Berserk3
Draugr1
Buildings 9 types
House24
Wall8
Ox Cart Building6
Great Hall4
Longhouse4
Town Center3
Armory1
Market1
Temple1
God powers 5 invoked
Asgardian Bastion2
Flaming Weapons1
Gullinbursti1
Inferno1