Advanced match analysis
ThirtyEleven vs Jethro Tull
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 4829
- Duration
- 22:33
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
ThirtyEleven
Hades · Elo 983 -16
22:33
Match length
Winner
Jethro Tull
Freyr · Elo 1015 +16
45.4% win probability
Pre-match · Jethro Tull favored
win probability 54.6%
Key momentsIn match order
ThirtyEleven
Hades · Blue- EAPM
- 23.6
- Favorite unit
- Toxotes 20 fielded
- Largest army
- 85
- First expansion
- 6:41
Age path
AresClassical · Est. start 3:20
ApolloHeroic · Est. start 10:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production85 military units
No post-game awards
Jethro Tull
Freyr · Red- EAPM
- 34.4
- Favorite unit
- Raiding Cavalry 26 fielded
- Largest army
- 158
- First expansion
- 14:42
Age path
UllrClassical · Research start 3:37
BragiHeroic · Est. start 10:17
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy1,100 total resource volume
Large army production158 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
ThirtyEleven
Bought
No buys
Sold
No sells
Total player market volume0
Jethro Tull
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.