Replay-derived match flow, timings, and composition.

Advanced match analysis

furbi + ¡AM + [FR*]KLeMoOzZ vs julien89 + liam + goslowzo

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
31247
Duration
16:47
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Victory Team Elo 1389
furbi Zeus · Elo 1294 +17
¡AM Tsukuyomi · Elo 1506 +9
[FR*]KLeMoOzZ Loki · Elo 1366 +15
16:47 Match length
Defeat Team Elo 1314
julien89 Zeus · Elo 1314 -14
liam Huitzilopochtli · Elo 1347 -15
goslowzo Tezcatlipoca · Elo 1281 -12
60.6% win probability Pre-match · furbi + ¡AM + [FR*]KLeMoOzZ favored win probability 39.4%
Key momentsIn match order
Fastest Classical
3:27* julien89 Athena · estimated
First pressure
3:29 [FR*]KLeMoOzZ Hersir trained
Market timing
5:31 ¡AM Market
First extra TC
6:15 liam Town Center
Armory timing
6:46 liam Armory
Fastest Heroic
9:15* ¡AM Hachiman · estimated
Fortress timing
15:21 furbi Fortress

furbi

Zeus · Blue · Team 1
Win 1294 +17
EAPM
35.3
Favorite unit
Hoplite
22 fielded
Largest army
33
First expansion
10:20
Age path
AthenaClassical · Est. start 3:06
DionysusHeroic · Est. start 12:55
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

julien89

Zeus · Red · Team 2
Loss 1314 -14
EAPM
47.9
Favorite unit
Hoplite
7 fielded
Largest army
18
First expansion
13:35
Age path
AthenaClassical · Research start 2:27
ApolloHeroic · Research start 14:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

¡AM

Tsukuyomi · Yellow · Team 1
Win 1506 +9
EAPM
63.2
Favorite unit
Naginata Rider
45 fielded
Largest army
66
First expansion
—
Age path
Inari OkamiClassical · Research start 3:01
HachimanHeroic · Est. start 8:19
WatatsumiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Market economy100 total resource volume
No post-game awards

liam

Huitzilopochtli · Peach · Team 2
Loss 1347 -15
EAPM
54.6
Favorite unit
Coyote Warrior
10 fielded
Largest army
24
First expansion
6:15
Age path
PatecatlClassical · Est. start 5:27
ItzpapalotlHeroic · Est. start 10:25
TlalocMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
No post-game awards

[FR*]KLeMoOzZ

Loki · Cyan · Team 1
Win 1366 +15
EAPM
64.6
Favorite unit
Berserk
34 fielded
Largest army
90
First expansion
11:58
Age path
ForsetiClassical · Research start 3:24
BragiHeroic · Est. start 13:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production90 military units
No post-game awards

goslowzo

Tezcatlipoca · Purple · Team 2
Loss 1281 -12
EAPM
74.2
Favorite unit
Tequihua Archer
22 fielded
Largest army
45
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:22
CoyolxauhquiHeroic · Est. start 12:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

furbi

Bought

No buys

Sold

No sells

Total player market volume0

julien89

Bought

No buys

Sold

No sells

Total player market volume0

¡AM

Bought

Wood100

Sold

No sells

Total player market volume100

liam

Bought

No buys

Sold

No sells

Total player market volume0

[FR*]KLeMoOzZ

Bought

No buys

Sold

No sells

Total player market volume0

goslowzo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

furbi

Army · 33

Units

Hoplite22
Toxotes6
Jason3
Heracles2
Buildings 10 types
Farm18
House11
Storehouse9
Granary6
Fortress2
Military Academy2
Archery Range1
Armory1
Temple1
Town Center1
God powers 1 invoked
Bolt1

julien89

Army · 18

Units

Hoplite7
Toxotes6
Heracles2
Minotaur2
Jason1
Buildings 9 types
Farm13
House6
Granary5
Storehouse3
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

¡AM

Army · 66

Units

Naginata Rider45
Yumi Horse Archer13
Samurai7
Daimyo1
Buildings 13 types
House21
Farm11
Watermill10
Wall7
Mining Camp Japanese4
Stable Japanese4
Shrine Japanese2
Armory1
Castle1
Dojo1
Guardhouse1
Market1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

liam

Army · 24

Units

Coyote Warrior10
Tlamanih Spearman4
Warrior Priest4
Ocelotl Warrior2
Quimichin Spy2
Centzon Totochtin1
Tequihua Archer1
Buildings 14 types
Farm30
Wall22
House20
Calpulli16
Spike Trap13
Nobles Hut9
Sentry Tower4
Great Temple3
Market3
Armory2
War Hut2
Temple1
Town Center1
Village Center1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Purge1

[FR*]KLeMoOzZ

Army · 90

Units

Berserk34
Throwing Axeman25
Hersir14
Battle Boar9
Hirdman4
Jarl3
Raiding Cavalry1
Buildings 8 types
Wall17
House15
Ox Cart Building6
Great Hall4
Longhouse4
Town Center3
Temple2
Armory1
God powers 4 invoked
Spy2
Flaming Weapons1
Healing Spring1

goslowzo

Army · 45

Units

Tequihua Archer22
Tlamanih Spearman17
Warrior Priest6
Buildings 8 types
House10
Calpulli9
Wall6
Spike Trap2
Temple2
War Hut2
Armory1
Great Temple1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1