Advanced match analysis
furbi + ¡AM + [FR*]KLeMoOzZ vs julien89 + liam + goslowzo
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 31247
- Duration
- 16:47
- Patch
- 19.17020
- Played
- · 6 hours ago
Victory
Team Elo 1389
furbi
Zeus · Elo 1294 +17
¡AM
Tsukuyomi · Elo 1506 +9
[FR*]KLeMoOzZ
Loki · Elo 1366 +15
16:47
Match length
Defeat
Team Elo 1314
julien89
Zeus · Elo 1314 -14
liam
Huitzilopochtli · Elo 1347 -15
goslowzo
Tezcatlipoca · Elo 1281 -12
60.6% win probability
Pre-match · furbi + ¡AM + [FR*]KLeMoOzZ favored
win probability 39.4%
Key momentsIn match order
furbi
Zeus · Blue · Team 1- EAPM
- 35.3
- Favorite unit
- Hoplite 22 fielded
- Largest army
- 33
- First expansion
- 10:20
Age path
AthenaClassical · Est. start 3:06
DionysusHeroic · Est. start 12:55
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
julien89
Zeus · Red · Team 2- EAPM
- 47.9
- Favorite unit
- Hoplite 7 fielded
- Largest army
- 18
- First expansion
- 13:35
Age path
AthenaClassical · Research start 2:27
ApolloHeroic · Research start 14:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
¡AM
Tsukuyomi · Yellow · Team 1- EAPM
- 63.2
- Favorite unit
- Naginata Rider 45 fielded
- Largest army
- 66
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:01
HachimanHeroic · Est. start 8:19
WatatsumiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Market economy100 total resource volume
No post-game awards
liam
Huitzilopochtli · Peach · Team 2- EAPM
- 54.6
- Favorite unit
- Coyote Warrior 10 fielded
- Largest army
- 24
- First expansion
- 6:15
Age path
PatecatlClassical · Est. start 5:27
ItzpapalotlHeroic · Est. start 10:25
TlalocMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
No post-game awards
[FR*]KLeMoOzZ
Loki · Cyan · Team 1- EAPM
- 64.6
- Favorite unit
- Berserk 34 fielded
- Largest army
- 90
- First expansion
- 11:58
Age path
ForsetiClassical · Research start 3:24
BragiHeroic · Est. start 13:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production90 military units
No post-game awards
goslowzo
Tezcatlipoca · Purple · Team 2- EAPM
- 74.2
- Favorite unit
- Tequihua Archer 22 fielded
- Largest army
- 45
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:22
CoyolxauhquiHeroic · Est. start 12:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
furbi
Bought
No buys
Sold
No sells
Total player market volume0
julien89
Bought
No buys
Sold
No sells
Total player market volume0
¡AM
Bought
Sold
No sells
Total player market volume100
liam
Bought
No buys
Sold
No sells
Total player market volume0
[FR*]KLeMoOzZ
Bought
No buys
Sold
No sells
Total player market volume0
goslowzo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
furbi
Army · 33Units
Buildings ›10 types
God powers ›1 invoked
julien89
Army · 18Units
Buildings ›9 types
God powers ›2 invoked
¡AM
Army · 66Units
Buildings ›13 types
God powers ›3 invoked
liam
Army · 24Units
Quimichin Spy2
Centzon Totochtin1