Replay-derived match flow, timings, and composition.

Advanced match analysis

imlaladrik vs 𐂃𐂃

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
8671
Duration
11:05
Patch
19.17020
Played
· 6 hours ago
Yellow River map preview
MapYellow River
Defeated
imlaladrik Gaia · Elo 1347 -11
11:05 Match length
Winner
𐂃𐂃 Loki · Elo 1485 +11
31.1% win probability Pre-match · 𐂃𐂃 favored win probability 68.9%
Key momentsIn match order
First pressure
1:45 𐂃𐂃 Hersir trained
Fastest Classical
4:14* 𐂃𐂃 Forseti · estimated
First extra TC
5:05 𐂃𐂃 Town Center
Armory timing
8:41 imlaladrik Armory

imlaladrik

Gaia · Green
Loss 1347 -11
EAPM
28.0
Favorite unit
Murmillo
18 fielded
Largest army
34
First expansion
8:11
Age path
OceanusClassical · Est. start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

𐂃𐂃

Loki · Purple
Win 1485 +11
EAPM
62.1
Favorite unit
Raiding Cavalry
51 fielded
Largest army
70
First expansion
5:05
Age path
ForsetiClassical · Est. start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

imlaladrik

Army · 34

Units

Murmillo18
Turma11
Oracle3
Caladria2
Buildings 7 types
Manor4
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 2 invoked
Carnivora1
Gaia Forest1

𐂃𐂃

Army · 70

Units

Raiding Cavalry51
Throwing Axeman12
Hersir5
Berserk2
Buildings 7 types
House7
Ox Cart Building4
Great Hall3
Longhouse2
Wall2
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Spy1