Advanced match analysis
imlaladrik vs 𐂃𐂃
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 8671
- Duration
- 11:05
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
imlaladrik
Gaia · Elo 1347 -11
11:05
Match length
Winner
𐂃𐂃
Loki · Elo 1485 +11
31.1% win probability
Pre-match · 𐂃𐂃 favored
win probability 68.9%
Key momentsIn match order
imlaladrik
Gaia · Green- EAPM
- 28.0
- Favorite unit
- Murmillo 18 fielded
- Largest army
- 34
- First expansion
- 8:11
Age path
OceanusClassical · Est. start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
𐂃𐂃
Loki · Purple- EAPM
- 62.1
- Favorite unit
- Raiding Cavalry 51 fielded
- Largest army
- 70
- First expansion
- 5:05
Age path
ForsetiClassical · Est. start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.