Replay-derived match flow, timings, and composition.

Advanced match analysis

Saci de Patinete + Dante_Oz vs -m4nu + Weasel

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
16046
Duration
16:49
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Defeat Team Elo 1015
Saci de Patinete Loki · Elo 1052 -13
Dante_Oz Hades · Elo 978 -9
16:49 Match length
Victory Team Elo 1160
-m4nu Hades · Elo 1136 +12
Weasel Zeus · Elo 1183 +10
30.3% win probability Pre-match · -m4nu + Weasel favored win probability 69.7%
Key momentsIn match order
First pressure
3:48 Saci de Patinete Hersir trained
Fastest Classical
3:52* Weasel Athena · estimated
First extra TC
4:45 Weasel Town Center
Armory timing
6:50 -m4nu Armory
Market timing
10:13 Weasel Market
Fastest Heroic
11:26* Dante_Oz Aphrodite · estimated
Fortress timing
12:08 Dante_Oz Fortress

Saci de Patinete

Loki · Blue · Team 1
Loss 1052 -13
EAPM
47.0
Favorite unit
Hersir
39 fielded
Largest army
52
First expansion
—
Age path
ForsetiClassical · Est. start 4:09
BragiHeroic · Est. start 10:40
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

-m4nu

Hades · Red · Team 2
Win 1136 +12
EAPM
59.4
Favorite unit
Hoplite
21 fielded
Largest army
66
First expansion
10:17
Age path
AthenaClassical · Est. start 3:15
ApolloHeroic · Research start 11:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
No post-game awards

Dante_Oz

Hades · Yellow · Team 1
Loss 978 -9
EAPM
19.3
Favorite unit
Ajax
3 fielded
Largest army
5
First expansion
5:19
Age path
AthenaClassical · Est. start 4:44
AphroditeHeroic · Est. start 10:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Weasel

Zeus · Green · Team 2
Win 1183 +10
EAPM
52.9
Favorite unit
Hypaspist
19 fielded
Largest army
51
First expansion
4:45
Age path
AthenaClassical · Est. start 2:52
DionysusHeroic · Research start 10:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling20 wall build events
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Saci de Patinete

Bought

No buys

Sold

No sells

Total player market volume0

-m4nu

Bought

No buys

Sold

No sells

Total player market volume0

Dante_Oz

Bought

No buys

Sold

No sells

Total player market volume0

Weasel

Bought

Food300
Wood300

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saci de Patinete

Army · 52

Units

Hersir39
Berserk7
Throwing Axeman6
Buildings 7 types
House52
Armory2
Great Hall2
Ox Cart Building2
Wall2
Longhouse1
Temple1
God powers 3 invoked
Healing Spring2
Flaming Weapons1

-m4nu

Army · 66

Units

Hoplite21
Hypaspist19
Toxotes14
Hippeus4
Achilles3
Ajax2
Minotaur2
Chiron1
Buildings 12 types
House16
Wall10
Farm7
Granary6
Archery Range4
Military Academy4
Storehouse4
Armory1
Fortress1
Stable1
Temple1
Town Center1
God powers 1 invoked
Restoration1

Dante_Oz

Army · 5

Units

Ajax3
Achilles1
Chiron1
Buildings 8 types
Farm11
Granary6
Storehouse5
House4
Town Center2
Armory1
Fortress1
Temple1
God powers 6 invoked
Sentinel4
Curse1
Restoration1

Weasel

Army · 51

Units

Hypaspist19
Hoplite16
Toxotes8
Hydra2
Jason2
Minotaur2
Heracles1
Odysseus1
Buildings 10 types
Farm29
Wall20
House19
Military Academy7
Storehouse5
Granary4
Town Center4
Archery Range2
Market2
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1