Replay-derived match flow, timings, and composition.

Advanced match analysis

dudu's english teacher vs CoffeeBreak

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
5
Duration
15:04
Patch
19.17020
Played
· 14 hours ago
Steppe map preview
MapSteppe
Winner
dudu's english teacher Odin · Elo 1864 +5
15:04 Match length
Defeated
CoffeeBreak Loki · Elo 1546 -5
86.2% win probability Pre-match · dudu's english teacher favored win probability 13.8%
Key momentsIn match order
First pressure
2:08 dudu's english teacher Hersir trained
Fastest Classical
3:59* dudu's english teacher Freyja · estimated
Armory timing
11:17 dudu's english teacher Armory
Fastest Heroic
14:02* dudu's english teacher Njord · estimated

dudu's english teacher

Odin · Blue
Win 1864 +5
EAPM
103.1
Favorite unit
Throwing Axeman
38 fielded
Largest army
83
First expansion
—
Age path
FreyjaClassical · Research start 2:59
NjordHeroic · Est. start 12:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Large army production83 military units
No post-game awards

CoffeeBreak

Loki · Red
Loss 1546 -5
EAPM
64.3
Favorite unit
Hirdman
24 fielded
Largest army
69
First expansion
—
Age path
ForsetiClassical · Research start 3:14
BragiHeroic · Est. start 13:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dudu's english teacher

Army · 83

Units

Throwing Axeman38
Raiding Cavalry27
Hersir10
Berserk5
Valkyrie3
Buildings 7 types
Wall18
House16
Longhouse8
Great Hall4
Ox Cart Building3
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

CoffeeBreak

Army · 69

Units

Hirdman24
Hersir15
Throwing Axeman13
Raiding Cavalry11
Berserk3
Troll3
Buildings 8 types
Wall20
House18
Farm9
Longhouse5
Great Hall2
Ox Cart Building2
Armory1
Temple1
God powers 2 invoked
Healing Spring1
Spy1