Advanced match analysis
Serhan vs mrtdmrhn
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 17110
- Duration
- 24:28
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
Serhan
Zeus · Elo 1026 -19
24:28
Match length
Winner
mrtdmrhn
Tsukuyomi · Elo 991 +19
55.0% win probability
Pre-match · Serhan favored · Upset
win probability 45.0%
Key momentsIn match order
Serhan
Zeus · Purple- EAPM
- 40.0
- Favorite unit
- Hoplite 47 fielded
- Largest army
- 124
- First expansion
- —
Age path
AthenaClassical · Research start 3:31
DionysusHeroic · Research start 17:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Large army production124 military units
No post-game awards
mrtdmrhn
Tsukuyomi · Red- EAPM
- 29.0
- Favorite unit
- Yumi Horse Archer 41 fielded
- Largest army
- 118
- First expansion
- 8:45
Age path
Inari OkamiClassical · Research start 4:48
FujinHeroic · Est. start 12:09
OkuninushiMythic · Est. start 19:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,400 total resource volume
Large army production118 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,400 total volume›
Serhan
Bought
No buys
Sold
No sells
Total player market volume0
mrtdmrhn
Bought
Sold
No sells
Total player market volume2,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.