Replay-derived match flow, timings, and composition.

Advanced match analysis

Serhan vs mrtdmrhn

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
17110
Duration
24:28
Patch
19.17020
Played
· 14 hours ago
Alfheim map preview
MapAlfheim
Defeated
Serhan Zeus · Elo 1026 -19
24:28 Match length
Winner
mrtdmrhn Tsukuyomi · Elo 991 +19
55.0% win probability Pre-match · Serhan favored · Upset win probability 45.0%
Key momentsIn match order
Fastest Classical
4:31* Serhan Athena · estimated
First pressure
4:39 Serhan Military Academy
Armory timing
6:47 mrtdmrhn Armory
First extra TC
8:45 mrtdmrhn Town Center
Fastest Heroic
13:05* mrtdmrhn Fujin · estimated
Market timing
14:34 mrtdmrhn Market
Fortress timing
18:33 mrtdmrhn Castle
Fastest Mythic
21:03* mrtdmrhn Okuninushi · estimated

Serhan

Zeus · Purple
Loss 1026 -19
EAPM
40.0
Favorite unit
Hoplite
47 fielded
Largest army
124
First expansion
—
Age path
AthenaClassical · Research start 3:31
DionysusHeroic · Research start 17:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Large army production124 military units
No post-game awards

mrtdmrhn

Tsukuyomi · Red
Win 991 +19
EAPM
29.0
Favorite unit
Yumi Horse Archer
41 fielded
Largest army
118
First expansion
8:45
Age path
Inari OkamiClassical · Research start 4:48
FujinHeroic · Est. start 12:09
OkuninushiMythic · Est. start 19:33
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,400 total resource volume
Large army production118 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Serhan

Bought

No buys

Sold

No sells

Total player market volume0

mrtdmrhn

Bought

Food2,400

Sold

No sells

Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Serhan

Army · 124

Units

Hoplite47
Hippeus29
Toxotes21
Hypaspist9
Minotaur6
Jason4
Heracles3
Hydra2
Petrobolos2
Odysseus1
Buildings 11 types
House26
Farm13
Wall11
Storehouse5
Granary4
Stable3
Military Academy2
Archery Range1
Armory1
Fortress1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

mrtdmrhn

Army · 118

Units

Yumi Horse Archer41
Yumi Archer29
Yari Spearman20
Naginata Rider11
Bushi8
Oyumi4
Kitsune3
Onmyoji2
Buildings 13 types
Farm38
House22
Wall9
Guardhouse7
Stable Japanese7
Watermill7
Shrine Japanese6
Mining Camp Japanese5
Castle2
Market2
Town Center2
Armory1
Temple1
God powers 7 invoked
New Moon2
Smiting Gust2
Swampland2
Sacred Gate1