Replay-derived match flow, timings, and composition.

Advanced match analysis

KyllByo vs Raga

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
19153
Duration
13:50
Patch
19.17020
Played
· 14 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
KyllByo Susanoo · Elo 1165 +18
13:50 Match length
Defeated
Raga Loki · Elo 1174 -18
48.7% win probability Pre-match · Raga favored · Upset win probability 51.3%
Key momentsIn match order
First pressure
2:03 Raga Hersir trained
Fastest Classical
4:15* Raga Forseti · estimated
Armory timing
5:21 Raga Armory
Fastest Heroic
9:41* KyllByo Raijin · estimated
First extra TC
9:52 Raga Town Center

KyllByo

Susanoo · Blue
Win 1165 +18
EAPM
53.7
Favorite unit
Samurai
14 fielded
Largest army
49
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:43
RaijinHeroic · Est. start 8:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
No post-game awards

Raga

Loki · Red
Loss 1174 -18
EAPM
47.2
Favorite unit
Raiding Cavalry
22 fielded
Largest army
45
First expansion
9:52
Age path
ForsetiClassical · Research start 3:15
BragiHeroic · Est. start 9:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KyllByo

Army · 49

Units

Samurai14
Yumi Horse Archer9
Naginata Rider6
Yari Spearman5
Daimyo4
Raiju4
Bushi2
Shinobi2
Yumi Archer2
Wanyudo1
Buildings 10 types
House12
Wall9
Watermill4
Dojo3
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
God powers 5 invoked
Kusanagi3
Shrine Of The Hunt1
Thunder Burst1

Raga

Army · 45

Units

Raiding Cavalry22
Hersir13
Throwing Axeman5
Godi4
Battle Boar1
Buildings 8 types
Wall13
House11
Great Hall2
Ox Cart Building2
Armory1
Longhouse1
Temple1
Town Center1
God powers 4 invoked
Healing Spring2
Flaming Weapons1
Spy1