Replay-derived match flow, timings, and composition.

Advanced match analysis

mathdu17250 vs Puffygoober98

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
8153
Duration
28:48
Patch
19.17020
Played
· 14 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
mathdu17250 Zeus · Elo 595 +4
28:48 Match length
Defeated
Puffygoober98 Zeus · Elo 245 -4
88.2% win probability Pre-match · mathdu17250 favored win probability 11.8%
Key momentsIn match order
Fastest Classical
4:16* mathdu17250 Athena · estimated
First extra TC
6:12 mathdu17250 Town Center
First pressure
6:22 mathdu17250 Military Academy
Armory timing
12:04 mathdu17250 Armory
Market timing
12:55 mathdu17250 Market
Fastest Heroic
14:49* mathdu17250 Apollo · estimated
Fortress timing
16:26 mathdu17250 Fortress
Fastest Mythic
19:26* mathdu17250 Hephaestus · estimated

mathdu17250

Zeus · Blue
Win 595 +4
EAPM
24.3
Favorite unit
Myrmidon
49 fielded
Largest army
211
First expansion
6:12
Age path
AthenaClassical · Est. start 3:16
ApolloHeroic · Est. start 13:34
HephaestusMythic · Est. start 17:26
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling35 wall build events
Large army production211 military units
No post-game awards

Puffygoober98

Zeus · Red
Loss 245 -4
EAPM
9.9
Favorite unit
Hoplite
32 fielded
Largest army
66
First expansion
9:43
Age path
AthenaClassical · Research start 8:31
ApolloHeroic · Research start 14:08
HephaestusMythic · Research start 21:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mathdu17250

Army · 211

Units

Myrmidon49
Hoplite27
Toxotes24
Hypaspist23
Peltast21
Prodromos20
Hippeus18
Helepolis6
Petrobolos5
Colossus4
Manticore4
Minotaur4
Bellerophon2
Jason2
Heracles1
Odysseus1
Buildings 14 types
Wall35
Farm27
House25
Storehouse6
Granary5
Archery Range3
Town Center3
Fortress2
Military Academy2
Sentry Tower2
Stable2
Temple2
Armory1
Market1
God powers 4 invoked
Bolt1
Plenty Vault1
Restoration1
Underworld Passage1

Puffygoober98

Army · 66

Units

Hoplite32
Toxotes20
Minotaur4
Petrobolos4
Heracles2
Jason2
Bellerophon1
Odysseus1
Buildings 11 types
House16
Farm15
Fortress11
Archery Range4
Military Academy4
Storehouse4
Armory1
Granary1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Plenty Vault1