Replay-derived match flow, timings, and composition.

Advanced match analysis

Edu Baloso vs salehhhhh

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
5855
Duration
13:40
Patch
19.17020
Played
· 14 hours ago
Giza map preview
MapGiza
Winner
Edu Baloso Demeter · Elo 1114 +19
13:40 Match length
Defeated
salehhhhh Set · Elo 1133 -19
47.3% win probability Pre-match · salehhhhh favored · Upset win probability 52.7%
Key momentsIn match order
Fastest Classical
3:42* Edu Baloso Pan · estimated
First pressure
4:17 Edu Baloso Archery Range
Armory timing
5:20 salehhhhh Armory
First extra TC
7:45 Edu Baloso Town Center
Fastest Heroic
8:06* salehhhhh Nephthys · estimated
Fortress timing
8:36 salehhhhh Migdol Stronghold

Edu Baloso

Demeter · Blue
Win 1114 +19
EAPM
23.0
Favorite unit
Prodromos
7 fielded
Largest army
24
First expansion
7:45
Age path
PanClassical · Est. start 2:42
HestiaHeroic · Est. start 7:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

salehhhhh

Set · Red
Loss 1133 -19
EAPM
34.9
Favorite unit
Camel Rider
9 fielded
Largest army
16
First expansion
—
Age path
PtahClassical · Est. start 3:42
NephthysHeroic · Est. start 6:50
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Edu Baloso

Army · 24

Units

Prodromos7
Hippeus6
Toxotes6
Iolaus2
Icarus1
Lykaon Villager1
Orpheus1
Buildings 10 types
House14
Farm8
Granary4
Storehouse3
Archery Range2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 1 invoked
Arcadian Meadow1

salehhhhh

Army · 16

Units

Camel Rider9
War Elephant4
Siege Tower3
Buildings 10 types
House18
Granary4
Migdol Stronghold2
Mining Camp2
Obelisk2
Armory1
Lumber Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Shifting Sands1
Vision1