Advanced match analysis
sinasko vs Alberto20005765
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 30256
- Duration
- 27:59
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
sinasko
Kronos · Elo 886 +14
27:59
Match length
Defeated
Alberto20005765
Hades · Elo 809 -14
60.9% win probability
Pre-match · sinasko favored
win probability 39.1%
Key momentsIn match order
sinasko
Kronos · Peach- EAPM
- 31.9
- Favorite unit
- Murmillo 78 fielded
- Largest army
- 266
- First expansion
- 8:35
Age path
PrometheusClassical · Research start 3:32
RheiaHeroic · Research start 12:58
AtlasMythic · Research start 20:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy1,100 total resource volume
Large army production266 military units
No post-game awards
Alberto20005765
Hades · Grey- EAPM
- 37.9
- Favorite unit
- Prodromos 82 fielded
- Largest army
- 293
- First expansion
- 4:30
Age path
AthenaClassical · Est. start 3:22
AphroditeHeroic · Est. start 15:50
ArtemisMythic · Est. start 24:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling41 wall build events
Large army production293 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
sinasko
Bought
Sold
Total player market volume1,100
Alberto20005765
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.