Replay-derived match flow, timings, and composition.

Advanced match analysis

sinasko vs Alberto20005765

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
30256
Duration
27:59
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Winner
sinasko Kronos · Elo 886 +14
27:59 Match length
Defeated
Alberto20005765 Hades · Elo 809 -14
60.9% win probability Pre-match · sinasko favored win probability 39.1%
Key momentsIn match order
Fastest Classical
4:22* Alberto20005765 Athena · estimated
First extra TC
4:30 Alberto20005765 Town Center
First pressure
4:42 sinasko Military Barracks
Market timing
11:37 sinasko Market
Fastest Heroic
14:13* sinasko Rheia · estimated
Armory timing
14:29 sinasko Armory
Fortress timing
15:17 sinasko Palace
Fastest Mythic
22:07* sinasko Atlas · estimated

sinasko

Kronos · Peach
Win 886 +14
EAPM
31.9
Favorite unit
Murmillo
78 fielded
Largest army
266
First expansion
8:35
Age path
PrometheusClassical · Research start 3:32
RheiaHeroic · Research start 12:58
AtlasMythic · Research start 20:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy1,100 total resource volume
Large army production266 military units
No post-game awards

Alberto20005765

Hades · Grey
Loss 809 -14
EAPM
37.9
Favorite unit
Prodromos
82 fielded
Largest army
293
First expansion
4:30
Age path
AthenaClassical · Est. start 3:22
AphroditeHeroic · Est. start 15:50
ArtemisMythic · Est. start 24:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling41 wall build events
Large army production293 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

sinasko

Bought

Food800

Sold

Wood300
Total player market volume1,100

Alberto20005765

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sinasko

Army · 266

Units

Murmillo78
Katapeltes59
Destroyer34
Fanatic30
Turma22
Arcus11
Oracle9
Cheiroballista6
Contarius6
Promethean6
Fire Siphon3
Behemoth2
Buildings 12 types
Wall27
Farm26
Counter Barracks9
Manor8
Military Barracks6
Palace5
Town Center4
Sentry Tower3
Market2
Armory1
Economic Guild1
Temple1
God powers 20 invoked
Valor15
Deconstruction2
Traitor2
Implode1

Alberto20005765

Army · 293

Units

Prodromos82
Hypaspist55
Hoplite50
Peltast30
Hippeus27
Petrobolos18
Toxotes17
Ajax7
Achilles4
Chiron3
Buildings 14 types
Wall41
Farm31
House23
Storehouse14
Sentry Tower10
Granary5
Town Center5
Fortress4
Market4
Archery Range3
Military Academy3
Stable3
Armory1
Temple1
God powers 3 invoked
Sentinel2
Curse1