Replay-derived match flow, timings, and composition.

Advanced match analysis

Black911 vs Fake

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
6989
Duration
18:31
Patch
19.17020
Played
· 14 hours ago
Marsh map preview
MapMarsh
Winner
Black911 Isis · Elo 1292 +17
18:31 Match length
Defeated
Fake Poseidon · Elo 1273 -17
52.7% win probability Pre-match · Black911 favored win probability 47.3%
Key momentsIn match order
Fastest Classical
3:48* Fake Hermes · estimated
First pressure
4:25 Black911 Barracks
First extra TC
4:36 Fake Town Center
Armory timing
6:38 Fake Armory
Fastest Heroic
10:41* Fake Aphrodite · estimated
Fortress timing
14:33 Black911 Migdol Stronghold
Market timing
16:06 Fake Market

Black911

Isis · Blue
Win 1292 +17
EAPM
37.8
Favorite unit
Spearman
61 fielded
Largest army
79
First expansion
—
Age path
BastClassical · Est. start 3:47
NephthysHeroic · Est. start 13:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Fake

Poseidon · Red
Loss 1273 -17
EAPM
66.3
Favorite unit
Toxotes
57 fielded
Largest army
119
First expansion
4:36
Age path
HermesClassical · Est. start 2:48
AphroditeHeroic · Est. start 9:26
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Market economy1,500 total resource volume
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Black911

Bought

No buys

Sold

No sells

Total player market volume0

Fake

Bought

No buys

Sold

Food1,200
Wood300
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black911

Army · 79

Units

Spearman61
Camel Rider13
War Elephant3
Sphinx2
Buildings 9 types
House16
Farm11
Granary6
Mining Camp3
Barracks2
Armory1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

Fake

Army · 119

Units

Toxotes57
Hippeus25
Hypaspist24
Centaur5
Theseus5
Atalanta2
Hippolyta1
Buildings 13 types
House30
Farm10
Storehouse9
Wall7
Archery Range6
Granary6
Military Academy6
Stable3
Market2
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Cease Fire2
Curse1
Lure1