Replay-derived match flow, timings, and composition.

Advanced match analysis

VE_KAISER vs Kokiri

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
5102
Duration
26:11
Patch
19.17020
Played
· 14 hours ago
Oasis map preview
MapOasis
Defeated
VE_KAISER Poseidon · Elo 1520 -15
26:11 Match length
Winner
Kokiri Tezcatlipoca · Elo 1580 +15
41.5% win probability Pre-match · Kokiri favored win probability 58.5%
Key momentsIn match order
First pressure
3:01 Kokiri Warrior Priest trained
Fastest Classical
3:36* Kokiri Malinalxochitl · estimated
First extra TC
10:23 VE_KAISER Town Center
Armory timing
11:47 VE_KAISER Armory
Market timing
11:49 VE_KAISER Market
Fastest Heroic
18:56* VE_KAISER Dionysus · estimated
Fortress timing
22:48 VE_KAISER Fortress

VE_KAISER

Poseidon · Blue
Loss 1520 -15
EAPM
82.1
Favorite unit
Hippeus
58 fielded
Largest army
198
First expansion
10:23
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Est. start 17:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling60 wall build events
Market economy2,800 total resource volume
Large army production198 military units
No post-game awards

Kokiri

Tezcatlipoca · Purple
Win 1580 +15
EAPM
47.6
Favorite unit
Tequihua Archer
152 fielded
Largest army
262
First expansion
—
Age path
MalinalxochitlClassical · Research start 2:36
CoyolxauhquiHeroic · Est. start 18:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Large army production262 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

VE_KAISER

Bought

Food1,600
Wood1,100

Sold

Wood100
Total player market volume2,800

Kokiri

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VE_KAISER

Army · 198

Units

Hippeus58
Toxotes58
Peltast41
Hoplite21
Theseus8
Centaur6
Atalanta4
Hippolyta2
Buildings 13 types
Wall60
Storehouse16
House15
Farm13
Stable6
Archery Range5
Military Academy5
Granary3
Armory2
Temple2
Fortress1
Market1
Town Center1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1

Kokiri

Army · 262

Units

Tequihua Archer152
Tlamanih Spearman42
Warrior Priest38
Maquizcoatl21
Tzitzimitl4
Otontin3
Jaguar Rider2
Buildings 10 types
Wall30
House18
Calpulli13
Farm10
War Hut10
Smoke Trap7
Spike Trap5
Armory1
Great Temple1
Temple1
God powers 6 invoked
Obsidian Mirror3
Infestation2
Starfall1