Advanced match analysis
VE_KAISER vs Kokiri
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 5102
- Duration
- 26:11
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
VE_KAISER
Poseidon · Elo 1520 -15
26:11
Match length
Winner
Kokiri
Tezcatlipoca · Elo 1580 +15
41.5% win probability
Pre-match · Kokiri favored
win probability 58.5%
Key momentsIn match order
VE_KAISER
Poseidon · Blue- EAPM
- 82.1
- Favorite unit
- Hippeus 58 fielded
- Largest army
- 198
- First expansion
- 10:23
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Est. start 17:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling60 wall build events
Market economy2,800 total resource volume
Large army production198 military units
No post-game awards
Kokiri
Tezcatlipoca · Purple- EAPM
- 47.6
- Favorite unit
- Tequihua Archer 152 fielded
- Largest army
- 262
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 2:36
CoyolxauhquiHeroic · Est. start 18:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Large army production262 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,800 total volume›
VE_KAISER
Bought
Sold
Total player market volume2,800
Kokiri
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.