Replay-derived match flow, timings, and composition.

Advanced match analysis

TryHard ZN vs CARRASERCAXIAS

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
19689
Duration
29:23
Patch
19.17020
Played
· 14 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
TryHard ZN Kronos · Elo 1014 +16
29:23 Match length
Defeated
CARRASERCAXIAS Set · Elo 989 -16
53.6% win probability Pre-match · TryHard ZN favored win probability 46.4%
Key momentsIn match order
Fastest Classical
3:46* TryHard ZN Leto · estimated
First pressure
4:02 TryHard ZN Counter Barracks
Armory timing
7:17 CARRASERCAXIAS Armory
First extra TC
8:49 CARRASERCAXIAS Town Center
Market timing
13:12 CARRASERCAXIAS Market
Fastest Heroic
15:21* CARRASERCAXIAS Sekhmet · estimated
Fortress timing
15:26 CARRASERCAXIAS Migdol Stronghold
Fastest Mythic
19:06* CARRASERCAXIAS Thoth · estimated

TryHard ZN

Kronos · Blue
Win 1014 +16
EAPM
32.6
Favorite unit
Arcus
32 fielded
Largest army
155
First expansion
12:29
Age path
LetoClassical · Research start 2:46
RheiaHeroic · Research start 14:59
HeliosMythic · Research start 25:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production155 military units
No post-game awards

CARRASERCAXIAS

Set · Red
Loss 989 -16
EAPM
22.2
Favorite unit
Slinger
70 fielded
Largest army
200
First expansion
8:49
Age path
PtahClassical · Research start 4:14
SekhmetHeroic · Research start 14:06
ThothMythic · Research start 17:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,500 total resource volume
Large army production200 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,500 total volume

TryHard ZN

Bought

No buys

Sold

No sells

Total player market volume0

CARRASERCAXIAS

Bought

Food700
Wood200

Sold

Food2,100
Wood1,500
Total player market volume4,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TryHard ZN

Army · 155

Units

Arcus32
Contarius29
Murmillo23
Destroyer17
Turma17
Automaton10
Fanatic9
Cheiroballista7
Behemoth4
Katapeltes4
Oracle2
Fire Siphon1
Buildings 10 types
Farm22
Military Barracks16
Manor8
Town Center5
Counter Barracks4
Palace4
Market2
Temple2
Armory1
Economic Guild1
God powers 6 invoked
Spider Lair3
Traitor2
Vortex1

CARRASERCAXIAS

Army · 200

Units

Slinger70
Spearman59
Axeman40
Siege Tower9
Chariot Archer8
Camel Rider6
War Elephant4
Catapult2
Wadjet2
Buildings 15 types
Farm31
House17
Mining Camp6
Granary5
Lumber Camp5
Barracks3
Obelisk3
Siege Works3
Migdol Stronghold2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 13 invoked
Vision7
Shifting Sands4
Citadel1
Meteor1