Advanced match analysis
TryHard ZN vs CARRASERCAXIAS
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 19689
- Duration
- 29:23
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
TryHard ZN
Kronos · Elo 1014 +16
29:23
Match length
Defeated
CARRASERCAXIAS
Set · Elo 989 -16
53.6% win probability
Pre-match · TryHard ZN favored
win probability 46.4%
Key momentsIn match order
TryHard ZN
Kronos · Blue- EAPM
- 32.6
- Favorite unit
- Arcus 32 fielded
- Largest army
- 155
- First expansion
- 12:29
Age path
LetoClassical · Research start 2:46
RheiaHeroic · Research start 14:59
HeliosMythic · Research start 25:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production155 military units
No post-game awards
CARRASERCAXIAS
Set · Red- EAPM
- 22.2
- Favorite unit
- Slinger 70 fielded
- Largest army
- 200
- First expansion
- 8:49
Age path
PtahClassical · Research start 4:14
SekhmetHeroic · Research start 14:06
ThothMythic · Research start 17:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,500 total resource volume
Large army production200 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,500 total volume›
TryHard ZN
Bought
No buys
Sold
No sells
Total player market volume0
CARRASERCAXIAS
Bought
Sold
Total player market volume4,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.