Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs higornog96

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
6426
Duration
9:33
Patch
19.17020
Played
· 14 hours ago
Steppe map preview
MapSteppe
Defeated
Ocebe_VIP Odin · Elo 1142 -16
9:33 Match length
Winner
higornog96 Loki · Elo 1177 +16
45.0% win probability Pre-match · higornog96 favored win probability 55.0%
Key momentsIn match order
First pressure
3:19 higornog96 Hersir trained
Fastest Classical
4:00* higornog96 Heimdall · estimated

Ocebe_VIP

Odin · Blue
Loss 1142 -16
EAPM
33.7
Favorite unit
Hersir
9 fielded
Largest army
26
First expansion
—
Age path
FreyjaClassical · Research start 4:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

higornog96

Loki · Yellow
Win 1177 +16
EAPM
18.8
Favorite unit
Hersir
15 fielded
Largest army
34
First expansion
—
Age path
HeimdallClassical · Est. start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 26

Units

Hersir9
Throwing Axeman9
Raiding Cavalry7
Valkyrie1
Buildings 5 types
House6
Longhouse2
Great Hall1
Ox Cart Building1
Temple1
God powers 1 invoked
Great Hunt1

higornog96

Army · 34

Units

Hersir15
Throwing Axeman10
Hirdman4
Raiding Cavalry4
Einheri1
Buildings 5 types
House12
Ox Cart Building3
Longhouse2
Great Hall1
Temple1
God powers 2 invoked
Spy1
Undermine1