Advanced match analysis
11B_Wizard vs mithrandir
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 4024
- Duration
- 21:47
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
11B_Wizard
Amaterasu · Elo 1264 -15
21:47
Match length
Winner
mithrandir
Ra · Elo 1317 +15
42.4% win probability
Pre-match · mithrandir favored
win probability 57.6%
Key momentsIn match order
11B_Wizard
Amaterasu · Blue- EAPM
- 119.7
- Favorite unit
- Samurai 24 fielded
- Largest army
- 147
- First expansion
- 4:27
Age path
MinakatatomiClassical · Research start 2:46
HachimanHeroic · Research start 9:35
OkuninushiMythic · Est. start 17:47
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production147 military units
No post-game awards
mithrandir
Ra · Red- EAPM
- 32.7
- Favorite unit
- Slinger 75 fielded
- Largest army
- 102
- First expansion
- 5:38
Age path
PtahClassical · Research start 3:21
SekhmetHeroic · Research start 9:47
HorusMythic · Est. start 15:27
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Market economy6,600 total resource volume
Large army production102 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,600 total volume›
11B_Wizard
Bought
No buys
Sold
No sells
Total player market volume0
mithrandir
Bought
No buys
Sold
Total player market volume6,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.