Replay-derived match flow, timings, and composition.

Advanced match analysis

11B_Wizard vs mithrandir

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
4024
Duration
21:47
Patch
19.17020
Played
· 14 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
11B_Wizard Amaterasu · Elo 1264 -15
21:47 Match length
Winner
mithrandir Ra · Elo 1317 +15
42.4% win probability Pre-match · mithrandir favored win probability 57.6%
Key momentsIn match order
Fastest Classical
3:46* 11B_Wizard Minakatatomi · estimated
First extra TC
4:27 11B_Wizard Town Center
First pressure
4:43 11B_Wizard Stable Japanese
Armory timing
6:04 11B_Wizard Armory
Market timing
7:39 mithrandir Market
Fastest Heroic
10:50* 11B_Wizard Hachiman · estimated
Fortress timing
14:27 mithrandir Migdol Stronghold
Fastest Mythic
17:27* mithrandir Horus · estimated

11B_Wizard

Amaterasu · Blue
Loss 1264 -15
EAPM
119.7
Favorite unit
Samurai
24 fielded
Largest army
147
First expansion
4:27
Age path
MinakatatomiClassical · Research start 2:46
HachimanHeroic · Research start 9:35
OkuninushiMythic · Est. start 17:47
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production147 military units
No post-game awards

mithrandir

Ra · Red
Win 1317 +15
EAPM
32.7
Favorite unit
Slinger
75 fielded
Largest army
102
First expansion
5:38
Age path
PtahClassical · Research start 3:21
SekhmetHeroic · Research start 9:47
HorusMythic · Est. start 15:27
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Market economy6,600 total resource volume
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,600 total volume

11B_Wizard

Bought

No buys

Sold

No sells

Total player market volume0

mithrandir

Bought

No buys

Sold

Food1,800
Wood4,800
Total player market volume6,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

11B_Wizard

Army · 147

Units

Samurai24
Yumi Horse Archer24
Yari Spearman22
Bushi17
Naginata Rider17
Daimyo15
Tengu15
Yumi Archer7
Onmyoji2
Oyumi2
Wanyudo2
Buildings 12 types
Farm21
House16
Dojo13
Watermill11
Mining Camp Japanese5
Shrine Japanese5
Stable Japanese3
Town Center3
Guardhouse2
Armory1
Castle1
Temple1
God powers 5 invoked
Solar Shield2
Sacred Gate1
Shogun1
Shrine Of The Hunt1

mithrandir

Army · 102

Units

Slinger75
War Elephant22
Scarab3
Avenger2
Buildings 17 types
Farm41
House20
Obelisk11
Wall7
Barracks6
Granary6
Lumber Camp6
Town Center5
Migdol Stronghold4
Mining Camp4
Temple2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 5 invoked
Rain3
Citadel1
Tornado1